| ▲ | cube2222 10 hours ago | ||||||||||||||||
My understanding is that the foveated rendering would reduce bandwidth requirements enough that latency spikes become effectively non-existent. We’ll see in practice - so far all hands-on reviewers said the foveated rendering worked great, with one trying to break it (move eyes quickly left right up down from edge to edge) and not being able to - the foveated rendering always being faster. I agree latency spikes would be really annoying if they end up being like you suggest. | |||||||||||||||||
| ▲ | monocasa 9 hours ago | parent [-] | ||||||||||||||||
Enough bandwidth to absolve any latency issues over a wireless connection is not really a thing for a low latency use case like foveated rendering. What do you do when another device on the main wifi network decides to eat 50ms of time in the channel you use for the eye tracking data return path? | |||||||||||||||||
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