| ▲ | pdpi 2 days ago |
| Inverted Y axis means that the stick mirrors my head movements. |
|
| ▲ | cortesoft 2 days ago | parent | next [-] |
| Why wouldn't you also need an inverted X axis to truly mirror your head movements? |
| |
| ▲ | allenu 2 days ago | parent | next [-] | | That's true. I used to think I was mentally modeling the input as dragging a joystick on the back of the character's head, but it doesn't quite work if you are looking left and right. Now I wonder if it's a lot more subconscious and the "model" explanation is just a rationalization that feels right. Maybe it's like how some people feel more natural goofy foot on a skateboard/snowboard than the regular way, regardless of their handedness. | | |
| ▲ | cortesoft 2 days ago | parent | next [-] | | I do think a lot of the reasons we believe are just attempts to rationalize what just feels natural to us. I definitely feel more natural goofy, although I am right handed... but I am also left footed, so I am all kinds of messed up. | |
| ▲ | Izkata 2 days ago | parent | prev [-] | | The model is dragging the head itself as if it is a joystick. Left and right don't swap, but arrow up maps to forward, which tilts the head down. |
| |
| ▲ | 2 days ago | parent | prev [-] | | [deleted] |
|
|
| ▲ | netsharc 2 days ago | parent | prev [-] |
| The word "mirrors" seems unfortunate here... But yeah, imagine a giant thumb on your head, to make your head look to the sky, the thumb has to pull it backwards. |