| ▲ | __MatrixMan__ 2 days ago |
| I used to get a bunch of grief from my friends about being a look-inverted sort of person. I got the last laugh when I rented a front-loader for a landscaping project and they all wanted to drive it but nobody but me could be efficient with it because stick-back=scoop-up was the only option. I don't know why we felt like a landscaping tool made look inversion legitimate where everything else was I-will-die-on-this-hill indignance, but it did. |
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| ▲ | hyperhello 2 days ago | parent [-] |
| That sounds like you're visualizing the lever being on your side of a pivot point, so when you push it down the other side goes up. Feels natural enough to me! |
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| ▲ | ash_091 2 days ago | parent | next [-] | | If the lever is on your side of the pivot point, you'd have to invert both horizontal and vertical axes. I don't have any data, but I certainly don't know anyone who plays with both axes inverted (in first person games). | | |
| ▲ | __MatrixMan__ 2 days ago | parent | next [-] | | I sometimes do if the camera is far enough back that I feel like I'm controlling it as it zooms around the character's head. Maybe that makes it not first person, idk. Usually its just Y-inverted for me though. | | |
| ▲ | Izkata 2 days ago | parent [-] | | > as it zooms around the character's head. This is a third-person camera. First-person is strictly seeing from the character's eyes. |
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| ▲ | dwh452 2 days ago | parent | prev [-] | | looking left or right is a rotation not a pivot. |
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| ▲ | __MatrixMan__ 2 days ago | parent | prev [-] | | It feels especially right once the bucket contacts the ground. Pushing forward on the stick is then a bit like doing a push-up. I was on a pretty steep hill also, so sometimes forward literally was down. |
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