▲ | monkeyelite 2 days ago | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
In retrospect, I think you are far better off forking Quake rather than messing with these kinds of 2010 projects which attempt to solve all problems, and do none of them very well. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
▲ | jsheard 2 days ago | parent [-] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The problem with forking IdTech is that it's GPL, which is a problem if you ever want to release your game on consoles. The vast majority of new Quake-inspired boomer shooters take the pragmatic approach and just use Unity or Unreal instead. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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