▲ | monkeyelite 2 days ago | ||||||||||||||||
> which is a problem if you ever want to release your game on consoles The direction of dependency is from your program to the console specific stuff. You can write a platform library which is linked to your program without releasing that library. > modern boomer shooters I didn't say for boomer shooters. It's a general 3D game engine. > just use Unity, Unreal or occasionally Godot instead of the actual Quake engine. Because they are popular and familiar, not because they did a serious evaluation. Also my comment was about Irrlicht/Ogre, etc. | |||||||||||||||||
▲ | jsheard 2 days ago | parent [-] | ||||||||||||||||
If you know of an example of GPL code being cleared for release on consoles I'd be interested to hear it because I'm not aware of any. The game Wrath: Aeon of Ruin was built on a fork of the Quake engine, but then they had to spend years rebuilding it from scratch in Unity for the console releases because GPL was verboten. | |||||||||||||||||
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