▲ | jsheard 2 days ago | |||||||||||||||||||||||||
The problem with forking IdTech is that it's GPL, which is a problem if you ever want to release your game on consoles. The vast majority of new Quake-inspired boomer shooters take the pragmatic approach and just use Unity or Unreal instead. | ||||||||||||||||||||||||||
▲ | indrora a day ago | parent | next [-] | |||||||||||||||||||||||||
Saleco is doing just fine, and it's based on Doom. | ||||||||||||||||||||||||||
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▲ | monkeyelite 2 days ago | parent | prev [-] | |||||||||||||||||||||||||
> which is a problem if you ever want to release your game on consoles The direction of dependency is from your program to the console specific stuff. You can write a platform library which is linked to your program without releasing that library. > modern boomer shooters I didn't say for boomer shooters. It's a general 3D game engine. > just use Unity, Unreal or occasionally Godot instead of the actual Quake engine. Because they are popular and familiar, not because they did a serious evaluation. Also my comment was about Irrlicht/Ogre, etc. | ||||||||||||||||||||||||||
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