▲ | Razengan 6 days ago | ||||||||||||||||||||||||||||||||||
This is what I and I'm sure many other gamers/gamedevs thought when LLMs/ChatGPT first came on the scene: Dynamically-generated dialogue. Device-local models designed for games could be trained on the game's lore and given a different style for each NPC, and react to the player's random actions instead of blurting out canned responses each time. I'm sure if the genre-starting veterans like Richard Garriott or Roberta Williams were still active in the industry they'd definitely want to use something like this. Imagine a King's Quest or Monkey Island where you could literally type or try anything and get a relevant response! instead of just "nope" | |||||||||||||||||||||||||||||||||||
▲ | standardly 5 days ago | parent | next [-] | ||||||||||||||||||||||||||||||||||
I've floated that idea around in various internet comments and am usually met with the typical AI=BAD response. It would work so well in a CRPG type game, but I think a lot of folks would review bomb a game like that just because | |||||||||||||||||||||||||||||||||||
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▲ | rkomorn 5 days ago | parent | prev [-] | ||||||||||||||||||||||||||||||||||
Live commentary in sports games is a place where I think LLMs could shine, but I have no idea if they could perform, time wise, to the point that it would sound right. |