▲ | rkomorn 5 days ago | ||||||||||||||||
My main issue would be that, especially with dialog, I'd never trust whether it's something the game's writers would think is canon, correct, etc. It would probably creep into my suspension of disbelief and mess with my enjoyment. | |||||||||||||||||
▲ | Razengan 4 days ago | parent [-] | ||||||||||||||||
> It would probably creep into my suspension of disbelief and mess with my enjoyment. You mean trying some interaction that should be plausible in a point-&-click adventure game but getting told "I can't do that" because the devs didn't think of it, or typing some slightly different grammar in a text adventure game and the parser not understanding common words, or getting the same responses over and over in an AAA+ RPG once the prewritten dialog tree runs out, does NOT creep into your suspension of disbelief? | |||||||||||||||||
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