▲ | Razengan 4 days ago | |||||||
> It would probably creep into my suspension of disbelief and mess with my enjoyment. You mean trying some interaction that should be plausible in a point-&-click adventure game but getting told "I can't do that" because the devs didn't think of it, or typing some slightly different grammar in a text adventure game and the parser not understanding common words, or getting the same responses over and over in an AAA+ RPG once the prewritten dialog tree runs out, does NOT creep into your suspension of disbelief? | ||||||||
▲ | rkomorn 4 days ago | parent [-] | |||||||
Honestly? No, it doesn't, but maybe suspension of disbelief isn't the right wording. Typically, when I play games, I build up some sort of mental model of how the game's meant to function, and how the game's creators want me to experience it. eg: running into useless/limited dialog trees with an NPC tells me it's not important. Not being able to do something tells me that thing isn't relevant (although sometimes, I guess it is fun to try something fruitless for a while). It doesn't have to be perfect but it helps if it's consistent. What I understand about programming and game design leads me to accept there are going to be limitations encountered and tradeoffs made, so they rarely bother me beyond the first time I experience it. With a more open-ended, AI-driven experience, I think I'd just end up wondering if the interactions I'm getting make sense, if they should be taken seriously, etc. I do think games have a lot of artistry (design, assets, writing, etc) behind them, and I suspect having "live" AI-generated stuff would distract me by making me wonder if I'm actually getting the right vision. It's all speculative, of course. Maybe I'd try it out and find it cool. It's certainly not something I think shouldn't be attempted. :) | ||||||||
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