▲ | Automate compile_flags for C/C++ projects on the Zig build system(simonhartcher.com) | ||||||||||||||||
23 points by deevus 2 days ago | 5 comments | |||||||||||||||||
▲ | deevus 2 days ago | parent | next [-] | ||||||||||||||||
I built this after struggling with editor integration while working on a game decompilation project. Zig's build system is great for C/C++ cross-compilation, but editors couldn't find any includes. Technical approach: The tool hooks into build.zig, extracts dependency paths from Zig's cache, and generates a compile_flags.txt that clangd understands. Currently supports -I flags only. Planning to add -D macros and -std flags based on feedback. Happy to answer questions about implementation details. | |||||||||||||||||
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▲ | DrNosferatu 2 days ago | parent | prev [-] | ||||||||||||||||
Would love to decompile <3 "Screamer 2" <3 - A thought: would you care to write up a tutorial documenting the details of your efforts so far, so us others can try our hand at this with that reference? It would be awesome! | |||||||||||||||||
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