▲ | deevus 2 days ago | |||||||
I built this after struggling with editor integration while working on a game decompilation project. Zig's build system is great for C/C++ cross-compilation, but editors couldn't find any includes. Technical approach: The tool hooks into build.zig, extracts dependency paths from Zig's cache, and generates a compile_flags.txt that clangd understands. Currently supports -I flags only. Planning to add -D macros and -std flags based on feedback. Happy to answer questions about implementation details. | ||||||||
▲ | hiccuphippo 2 days ago | parent [-] | |||||||
I wonder, would this help port projects from cmake to build.zig? I tried porting something (SDLPoP, a port of Prince of Persia) and the amount of macros I had to set up was overwhelming. | ||||||||
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