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deevus 2 days ago

I built this after struggling with editor integration while working on a game decompilation project. Zig's build system is great for C/C++ cross-compilation, but editors couldn't find any includes.

Technical approach: The tool hooks into build.zig, extracts dependency paths from Zig's cache, and generates a compile_flags.txt that clangd understands.

Currently supports -I flags only. Planning to add -D macros and -std flags based on feedback.

Happy to answer questions about implementation details.

hiccuphippo 2 days ago | parent [-]

I wonder, would this help port projects from cmake to build.zig? I tried porting something (SDLPoP, a port of Prince of Persia) and the amount of macros I had to set up was overwhelming.

deevus a day ago | parent [-]

It will help with the editor experience, but not the porting itself.

Porting to build.zig can be a bit of work. It does have some capability to use cmake config, which can help make the process easier.

I ported wildmidi across and consumed their config (I think it was cmake). I have a PR open there:

https://github.com/Mindwerks/wildmidi/pull/260