▲ | DrNosferatu 2 days ago | |
Would love to decompile <3 "Screamer 2" <3 - A thought: would you care to write up a tutorial documenting the details of your efforts so far, so us others can try our hand at this with that reference? It would be awesome! | ||
▲ | deevus a day ago | parent [-] | |
We were lucky enough to find a debug version of Fatal Racing. Having function names helped a lot. That made the process much easier. I have been less involved with the actual decomp in ROLLER specifically. Though I was part of one of the key decomp pieces which was demystifying the games binary storage format. That part alone took me a year of on and off work. Once that was done, the rest of the process was much easier. I suggest if you want to have a go yourself, you just need to start brute forcing it with IDA or Ghidra. Additionally find out what compiler was used. If it was watcom, there is a great tool called wcdatool that may be of use to you. |