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KronisLV 16 hours ago

I think the cat is out of the bag when it comes to generative AI, the same way how various LLMs for programming have been trained even on codebases that they had no business using, yet nobody hasn’t and won’t stop them. It’s the same as what’s going to happen with deepfakes and such, as the technology inevitably gets better.

> Hayao Miyazaki’s Japanese animation company, Studio Ghibli, produces beautiful and famously labor intensive movies, with one 4 second sequence purportedly taking over a year to make.

It makes me wonder though - whether it’s more valuable to spend a year on a scene that most people won’t pay that much attention to (artists will understand and appreciate, maybe pause and rewind and replay and examine the details, the casual viewer just enjoy at a glance) or use tools in addition to your own skills to knock it out of the park in a month and make more great things.

A bit how digital art has clear advantages over paper, while many revere the traditional art a lot, despite it taking longer and being harder. The same way how someone who uses those AI assisted programming tools can improve their productivity by getting rid of some of the boilerplate or automate some refactoring and such.

AI will definitely cheapen the art of doing things the old way, but that’s the reality of it, no matter how much the artists dislike it. Some will probably adapt and employ new workflows, others stick to tradition.

M95D 15 hours ago | parent | next [-]

It's a very clear difference between a cheap animation and Ghibli. Anyone can see it.

In the first case, there's only one static image for an entire scene, scrolled and zoomed, and if they feel generous, there would be an overlay with another static image that slides over the first at a constant speed and direction. It feels dead.

In the second case, each frame is different. There's chaotic motions such as wind and there's character movement with a purpose, even in the background, there's always something happening in the animation, there's life.

paulluuk 13 hours ago | parent | next [-]

There is a huge middle ground between "static image with another sliding static image" and "1 year of drawing per 4 second Ghibli masterpiece". From your comment is almost looks like you're suggesting that you have to choose either one or the other, but that is of course not true.

I bet that a good animator could make a really impressive 4-second scene if they were given a month, instead of a year. Possibly even if they were given a day.

So if we assume that there is not a binary "cheap animation vs masterpiece" but rather a sort of spectrum between the two, then the question is: at what point do enough people stop seeing the difference, that it makes economic sense to stay at that level, if the goal is to create as much high-quality content as possible?

M95D 10 hours ago | parent [-]

Yes, that the current trend in the western world. Money is all that matters. There's only lowest accepted quality. Anything above that is a waste of money, profits that are lost. Nobody wants masterpieces. There is no market for that.

That lowest-accepted quality also declines over time, as generations after generations of people become used to rock-bottom quality. In the end, there's only slop and AI will make the cheapest slop ever. Welcome to a brave new world. We don't even need people anymore. They're too expensive.

pmyteh 7 hours ago | parent [-]

To be fair, we've already been through this cycle at least once with animation. The difference between early Disney or even Looney Tunes and (say) late '60s Hanna-Barbera or '80s He-Man is enormous. Since then there has been generally higher-quality animation rather than lower (though I know it varies a lot by country, genre etc.)

It's not inevitable that it's a race to the cheapest and shittest. That's just one (fairly strong) commercial force amongst many.

zipmapfoldright 15 hours ago | parent | prev [-]

anyone _can_ see it, but _most_ people don't (and don't care)

To be clear, I am not saying it's not valuable, only that to the vast majority, it's not.

soneca 15 hours ago | parent | next [-]

I wonder if really great stuff are always for a minority. You have to have listened a lot of classical music to notice a great interpretation of Mozart from a good one. To realize how great was a chess move, how magical was a soccer play, how deep was the writing of a philosopher. Not only for stuff that requires previous effort, but also the subjectiveness of art. Picasso will be really moving for a minority of people. The Godfather. Even Shakespeare.

Social media and generative AI may be good business because the capture the attention of the majority, but maybe they are not valuable to anyone.

zipmapfoldright 14 hours ago | parent [-]

I think of a lot of thing in terms of distributions, and I think the how-much-people-value-quality distribution is not that much different.

On the right side, you have the minority of connoisseurs. And on the left, there is a minority who really don't care at all. And then the middle majority who can tell bad from good, but not good from great.

soneca 14 hours ago | parent [-]

Yep, and what if good things only exist because they were created by and for those who can tell good from great.

whywhywhywhy 15 hours ago | parent | prev | next [-]

> but _most_ people don't (and don't care)

Perhaps it's not for everyone.

fc417fc802 14 hours ago | parent [-]

Many things you don't notice consciously unless you take the time to look but they still affect your overall perception. I suspect highly detailed animations fall into that category.

whywhywhywhy 11 hours ago | parent [-]

Seeing something like this or Akira on the big screen there is an analogue patina to meticulous hand drawn motion and some of the effects like the physically process glow effects of the neon lights in Akira that do give a very different feeling than a CG shot.

Although only a few will really appreciate why it's different I definitely think the difference has a heavy effect on the vibe of a movie.

Same with shooting on film vs digital, not that digital is worse it has it's own feeling which can be used with intent.

umko21 15 hours ago | parent | prev | next [-]

I think you’re right that most people don’t notice, but without the extra effort, it would’ve ended up as just another mediocre animation. And standing out from mediocrity is what made it appealing to many people.

M95D 14 hours ago | parent | prev | next [-]

Who cares if it's valuable for the majority? What do you think this is? Stock market for slop?

This is art.

balamatom 14 hours ago | parent | prev [-]

So what?

IanCal 14 hours ago | parent | prev | next [-]

Fundamentally I think this comes down to answering the question of "why are you creating this?".

There are many valid answers.

Maybe you want to create it to tell a story, and you have an overflowing list of stories you're desperate to tell. The animation may be a means to an end, and tools that help you get there sooner mean telling more stories.

Maybe you're pretty good at making things people like and you're in it for the money. That's fine, there are worse ways to provide for your family than making things people enjoy but aren't a deep thing for you.

Maybe you're in it because you love the act of creating it. Selling it is almost incidental, and the joy you get from it comes down to spending huge amounts of time obsessing over tiny details. If you had a source of income and nobody ever saw your creations, you'd still be there making them.

These are all valid in my mind, and suggest different reasons to use or not to use tools. Same as many walks of life.

I'd get the weeds gone in my front lawn quickly if I paid someone to do it, but I quite enjoy pottering around on a sunny day pulling them up and looking back at the end to see what I've achieved. I bake worse bread than I could buy, and could buy more and better bread I'm sure if I used the time to do contracting instead. But I enjoy it.

On the other hand, there are things I just want done and so use tools or get others to do it for me.

One positive view of AI tools is that it widens the group of people who are able to achieve a particular quality, so it opens up the door for people who want to tell the story or build the app or whatever.

A negative side is the economics where it may be beneficial to have a worse result just because it's so much cheaper.

mytailorisrich 15 hours ago | parent | prev | next [-]

> It makes me wonder though - whether it’s more valuable to spend a year on a scene that most people won’t pay that much attention to

In this case, yes it is.

People do pay attention to the result overall. Studio Ghibli has got famous because people notice what they produce.

Now people might not notice every single detail but I believe that it is this overall mindset and culture that enables the whole unique final product.

xandrius 15 hours ago | parent [-]

I think most like the vibes, not the fact it took ages to make.

15 hours ago | parent | next [-]
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Qualitionion 15 hours ago | parent | prev [-]

Its the quality or level of detail.

Which might indicate an environment were quality is above quantity

happyraul 15 hours ago | parent | prev | next [-]

To me the question of what activity/method is more "valuable" in the context of art is kind of missing the point of art.

AlienRobot 3 hours ago | parent | prev [-]

>It makes me wonder though - whether it’s more valuable to spend a year on a scene that most people won’t pay that much attention to (artists will understand and appreciate, maybe pause and rewind and replay and examine the details, the casual viewer just enjoy at a glance) or use tools in addition to your own skills to knock it out of the park in a month and make more great things.

If they didn't spend a year on it they wouldn't be copied now.