| ▲ | djoldman a day ago |
| I don't condone or endorse breaking any laws. That said, trademark laws like life of the author + 95 years are absolutely absurd. The ONLY reason to have any law prohibiting unlicensed copying of intangible property is to incentivize the creation of intangible property. The reasoning being that if you don't allow people to exclude 3rd party copying, then the primary party will assumedly not receive compensation for their creation and they'll never create. Even in the case where the above is assumed true, the length of time that a protection should be afforded should be no more than the length of time necessary to ensure that creators create. There are approximately zero people who decide they'll create something if they're protected for 95 years after their death but won't if it's 94 years. I wouldn't be surprised if it was the same for 1 year past death. For that matter, this argument extends to other criminal penalties, but that's a whole other subject. |
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| ▲ | csallen 18 hours ago | parent | next [-] |
| > The ONLY reason to have any law prohibiting unlicensed copying of intangible property is to incentivize the creation of intangible property. That was the original purpose. It has since been coopted by people and corporations whose incentives are to make as much money as possible by monopolizing valuable intangible "property" for as long as they can. And the chief strategic move these people have made is to convince the average person that ideas are in fact property. That the first person to think something and write it down rightfully "owns" that thought, and that others who express it or share it are not merely infringing copyright, they are "stealing." This plan has largely worked, and now the average person speaks and thinks in these terms, and feels it in their bones. |
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| ▲ | econ 10 hours ago | parent | next [-] | | >the average person speaks and thinks in these terms, (Trademarks aside) Even more surprising to me is how everyone seems concerned about the studios making enough money?! As if they should make any money at all. As if it is up to us to create a profitable game for them. If they all go bankrupt today I won't lose any sleep over it. People also try to make a living selling bananas and apples. Should we create an elaborate scheme for them to make sure they survive? Their product is actually important to have. Why can't they own the exclusive right to sell bananas similarly? If anyone can just sell apples it would hurt their profit. It is long ago but that is how things use to work. We do still have taxi medallions in some places and all kinds of legalized monopolies like it. Perhaps there is some sector where it makes sense but I can't think of it. If you want to make a movie you can just do a crowd funder like Robbert space industry. | | |
| ▲ | bluGill 9 hours ago | parent [-] | | > Even more surprising to me is how everyone seems concerned about the studios making enough money?! As if they should make any money at all. As if it is up to us to create a profitable game for them. Do you want more games (movies, books...)? Then you want studios to make money in that type of game. Because and if they make money they have incentive to do so. Now if you are happy with the number and quality of free games a few hard core people who will do it even if they make nothing then you don't care. However games generally take a lot of effort to create and so by paying people to make them we can ensure people who want to actually have the time - as opposed want to but instead have to spend hours in a field farming for their food. Now it is true that games often do look alike and many are not worth making and such. However if you want more you need to ensure they make money so it is worth investing. We can debate how much they should make and how long copyright should be for. However you want them to make money so they make more. | | |
| ▲ | csallen 6 hours ago | parent [-] | | Games: > "On platforms like Steam, indie games constitute the vast majority of new titles. For instance, in 2021, approximately 98% of the 11,700 games released on Steam were from indie developers. This trend has continued, with indie games accounting for 99% of releases on gaming platforms between 2018 and 2023." Written content: > "Every year, traditional publishers release around half a million to a million new books in the U.S., but that number is dwarfed by the scale of independent writing online: WordPress users alone publish over 70 million blog posts per month, Amazon sees over 1.7 million self-published books annually, and platforms like Medium, Substack, and countless personal websites generate millions more articles and essays. While the average quality of traditional publishing remains high due to strict editorial standards, consumer behavior has shifted dramatically—people now spend far more time reading informal, self-published content online, from niche newsletters to Reddit posts, often favoring relevance, speed, and authenticity over polish. This shift has made the internet the dominant source of written content by volume and a major player in shaping public discourse." Video content: > "Today, the overwhelming majority of video content is produced not by Hollywood or television studios, but by individuals on the internet. YouTube alone sees over 500 hours of video uploaded every minute—more than 260 million hours per year—vastly outpacing the combined annual output of all major film studios and TV networks, which together produce only a fraction of that volume. Despite questions about quality, consumer habits have shifted dramatically: people now watch over 1 billion hours of YouTube content per day, and platforms like TikTok, Instagram, and Twitch are growing rapidly, especially among younger audiences. While Hollywood still commands attention with high-budget blockbusters and prestige series, user-generated content dominates the daily media diet in both time spent and engagement." | | |
| ▲ | bluGill 6 hours ago | parent [-] | | You know what dominates though: the big budget games/books/videos. Indie is sometimes really good, but a lot of it is horrible. | | |
| ▲ | csallen 6 hours ago | parent [-] | | That's because the big budget creators are very good at business, which has four parts[1]: not just the product, but also the revenue model, the market, and distribution. Big budget studios are AMAZING at distribution. They blow indie devs out of the water, who focus almost all their effort on just product. Do big budget studios often make great games? Yes! But they often produce total garbage, too, just like indie devs. I think the biggest difference between them is distribution. [1] https://www.indiehackers.com/post/how-to-brainstorm-great-bu... |
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| ▲ | specproc 15 hours ago | parent | prev | next [-] | | It's been a US-led project for the benefit of American corporations. If I was running the trade emergency room in any European state right now, I'd have "stop enforcing US copyright" up there next to "reciprocal tarrifs". | | |
| ▲ | TeMPOraL 14 hours ago | parent | next [-] | | Unfortunately we have a bunch of copyright-friendly groups in EU, so this would only work in the "stop enforcing US copyright in retaliation" sense, but not likely in the "stop enforcing copyright because on the net, it's a scam" sense. | |
| ▲ | 14 hours ago | parent | prev | next [-] | | [deleted] | |
| ▲ | InDubioProRubio 14 hours ago | parent | prev [-] | | Worked for china | | |
| ▲ | fennecfoxy 10 hours ago | parent [-] | | In the context of when they want to borrow others' stuff. But then Chinese companies are _more_ than happy to take advantage of Western laws to defend their own IP. It's hypocrisy. | | |
| ▲ | simpaticoder 9 hours ago | parent [-] | | Your comment inspires me to write an essay titled "What's wrong with hypocrisy?" because it seems like no-one really cares about it anymore. It's like the concept itself has lost meaning. Hypocrisy a big, abstract word that has the audacity to refer to other big abstract words like "character" and "virtue" and "fairness". Now many people accused of hypocrisy say "so what?". What's going on there? It has the feel of a situation where someone says your software has memory leaks, and you say "so?" not knowing what that even means. "Hypocrisy" and "memory leaks" share the notion of a characterization of a set of flaws that can and will show themselves in many disparate ways. Powerful signals to a specialist, and noise for a generalist. And not just noise, but a signal against the critic as an elitist snob that uses words and concepts no-one understands. | | |
| ▲ | thesuitonym 8 hours ago | parent [-] | | The worst part about this trend toward hypocrisy acceptance is that nobody cares when you point it out. This empowers the hypocrite to answer with "So what?" because they know they will face absolutely no consequences. In politics, business, and even personal life, most people have everything to gain and very little to lose*. And our current hyper-individualistic society has only exacerbated the issue. "Who cares if the people around me don't trust me? I'll just get what I need from some faceless computer system." * You actually have a lot to lose, but it's not tangible or very directly measurable, and the effects compile over a long time, so the results are not easy to see. | | |
| ▲ | simpaticoder 5 hours ago | parent [-] | | Yes, a lack of disincentive to hypocrisy and, in fact, considerable disincentive to pointing it out, seems to be the case. Why? From a utilitarian perspective, at the societal level hypocrisy undermines the "cooperate" Nash equilibrium; at the individual level, it undermines "conscience". The question we might ask is how did we lose conscience? If psychological egoism is the default "philsophy" of humans (and I think that it is, just as "autocracy" is the default governing system), then the better question is how did we get it and maintain it in the first place? In an ideal world you get to do tests, where one group's values are tested against another group with different values to see which group is stronger. An example of this is with war - WWII was liberalism vs fascism, and the Cold War was liberalism vs communism. We won both. So what happened? Could it be that liberalism collapses on its own when it's not measured against an alternative? |
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| ▲ | jimmaswell 8 hours ago | parent | prev | next [-] | | We were close to your viewpoint being the popular one, but sadly many (most?) independent content creators are so overtaken by fear of AI that they've done a 180. The same people who learned by tracing references to sell fanart of a copyrighted franchise (not complaining, I spend thousands on such things) accuse AI of stealing when it glances at their own work. We're entering a new golden age of creative opportunity and they respond by switching sides to the philosophy of intellectual property championed by Disney and Oracle (except for those companies' ironic use of AI themselves..). | | |
| ▲ | egypturnash 7 hours ago | parent | next [-] | | We would prefer a world where we can use the skills we have spent a lifetime honing without having to compete with some asshole taking everything we’ve shared and stuffing it into a machine that spits out soulless clones of our work without any acknowledgment of our existence. | | |
| ▲ | jimmaswell 7 hours ago | parent [-] | | This could a be verbatim quote from a seamstress talking about looms. | | |
| ▲ | jakeydus 6 hours ago | parent | next [-] | | You know, the more AI can do the more I understand the Luddites. | |
| ▲ | egypturnash 5 hours ago | parent | prev [-] | | Yes. The Luddites had some pretty good ideas about resisting the centralization of profits into the hands of the people who owned the machines who took over their jobs, really. So did the French Revolution. |
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| ▲ | csallen 8 hours ago | parent | prev | next [-] | | People aren't motivated by principle so much as they are by self interest. | |
| ▲ | hansvm 7 hours ago | parent | prev [-] | | > we were close Maybe. In my microcosm even before big AI, 100% of my tech acquaintances were against IP laws, 0% of my art acquaintances were, and authors I know had varied opinions based on their other backgrounds. Artists do seem to have had a mindset shift. Previously they supported IP protection because it was "right" (or they'd at least concede that in practice it's not helping them personally), but with the AI boom most of them are pro-IP laws because of more visceral livelihood fears. |
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| ▲ | jokethrowaway 2 hours ago | parent | prev | next [-] | | There's also a moral issue at play:
To safeguard the interests of a few publishers (sometimes the creators, but they can easily end up with a shitty deal) you remove freedoms to the entire population to copy the same idea. You need a central structure funded by everyone's taxes which enforce a contract almost nobody of the infringers has signed. That's appaling, I hope with this AI wave we'll get rid of copyright all together. | |
| ▲ | the_other 15 hours ago | parent | prev | next [-] | | Philosophers were waaaay ahead of this game. | |
| ▲ | 15 hours ago | parent | prev [-] | | [deleted] |
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| ▲ | raytopia 9 hours ago | parent | prev | next [-] |
| Trademark isn't copyright, those are two different things. Trademarks can be renewed roughly every 10 years [1] until the end of time and are about protecting a brand. Now copyright law lasts for "author plus 70 years. For anonymous works, pseudonymous works, or works made for hire, the copyright term is 95 years from the year of first publication or 120 years from creation, whichever comes first." [2] Is copyright too long? Yes. Is it only that long to protect large media companies? Yes. But I would argue that AI companies are pushing the limits of fair use if not violating fair use, which is used as a affirmative defense by the way meaning that AI companies have to go to court to argue what they are doing is okay. They don't just get to wave their hands and say everything is okay because what we're doing is fair use and we get to scrape the world's entire creative output for our own profit. [1] https://www.uspto.gov/learning-and-resources/trademark-faqs#... [2] https://www.copyright.gov/history/copyright-exhibit/lifecycl... |
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| ▲ | jl6 17 hours ago | parent | prev | next [-] |
| > There are approximately zero people who decide they'll create something if they're protected for 95 years after their death but won't if it's 94 years. I’m sure you’re right for individual authors who are driven by a creative spark, but for, say, movies made by large studios, the length of copyright is directly tied to the value of the movie as an asset. If that asset generates revenue for 120 years, then it’s slightly more valuable than an asset that generates revenue for 119 years, and considerably more valuable than an asset that generates revenue for 20 years. The value of the asset is in turn directly linked to how much the studio is willing to pay for that asset. They will invest more money in a film they can milk for 120 years than one that goes public domain after 20. Would studios be willing to invest $200m+ in movie projects if their revenue was curtailed by a shorter copyright term? I don’t know. Probably yes, if we were talking about 120->70. But 120->20? Maybe not. A dramatic shortening of copyright terms is something of a referendum on whether we want big-budget IP to exist. In a world of 20 year copyright, we would probably still have the LOTR books, but we probably wouldn’t have the LOTR movies. |
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| ▲ | AnthonyMouse 15 hours ago | parent | next [-] | | > If that asset generates revenue for 120 years, then it’s slightly more valuable than an asset that generates revenue for 119 years, and considerably more valuable than an asset that generates revenue for 20 years. Not so, because of net present value. The return from investing in normal stocks is ~10%/year, which is to say ~670% over 20 years, because of compounding interest. Another way of saying this is that $1 in 20 years is worth ~$0.15 today. A dollar in 30 years is worth ~$0.05 today. A dollar in 40 years is worth ~$0.02 today. As a result, if a thing generates the same number of dollars every year, the net present value of the first 20 years is significantly more than the net present value of all the years from 20-120 combined, because money now or soon from now is worth so much more than money a long time from now. And that's assuming the revenue generated would be the same every year forever, when in practice it declines over time. The reason corporations lobby for copyright term extensions isn't that they care one bit about extended terms for new works. It's because they don't want the works from decades ago to enter the public domain now, and they're lobbying to make the terms longer retroactively. But all of those works were already created and the original terms were sufficient incentive to cause them to be. | | |
| ▲ | fashion-at-cost 12 hours ago | parent | next [-] | | Your analysis misses the incredibly important caveat that revenue rises with inflation – or sometimes even faster. 50 years ago, a movie ticket was 0.50 cents in revenue. Today, it’s $25. That’s a 50x increase… a dollar in 50 years might be worth $0.02 today, but a movie ticket in 50 years is worth about a movie ticket today. | | |
| ▲ | dcow 10 hours ago | parent [-] | | And surprise movies are a rip off and people have stopped going. | | |
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| ▲ | jl6 13 hours ago | parent | prev [-] | | > And that's assuming the revenue generated would be the same every year forever, when in practice it declines over time. For the crown jewel IP that the studios are most interested in protecting, the opposite of this assumption is true. Star Wars, for example, is making more money than ever. Streaming revenues will probably invalidate that assumption for an even wider pool of back catalog properties. | | |
| ▲ | riskable 11 hours ago | parent [-] | | If Star Wars were in the public domain now it would be making even more money. Money that would go into the general economy and not just into a single studio. | | |
| ▲ | thurn 10 hours ago | parent | next [-] | | Also copyright duration when Star Wars was created was a maximum of 56 years, and obviously George Lucas felt that was sufficient incentive to create it! | |
| ▲ | tpmoney 7 hours ago | parent | prev [-] | | I wonder if there is value in splitting copyright into two parts and keeping a longer duration on the copies of the original work, but shortening the duration on the concepts in that work. That is, allow an author / studio to retain a long duration ownership of the original movie or story, so no one else can just start distributing copies of their VHS tapes after a few years. But at the same time, after 10 or 20 years other people can start making new Star Wars universe movies and books without licensing it from the original artist/author. If the original was good enough, then the rights to be the sole distributor of that original material should be plenty worthwhile, and in the mean time, just in time for the generational “nostalgia bump” a whole new set of related properties can come out, reinvigorating interest in the original. Maybe even some sort of gradual opening of the IP, where after say 10 years, broad categories are opened (think things like “the Jedi” or “the Empire” or “Endor”), but specific characters and their representations aren’t (so no Darth Vader or Luke Skywalkers), then after 20 years you open the characters themselves but only derivative works. And then finally after 30 years or so you open the originals as well for things like translations or “de-specialized” editions or what have you. Then finally 50 years puts the raw originals in the public domain as well. |
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| ▲ | dragonwriter 8 hours ago | parent | prev | next [-] | | IIRC, of works that bring in any money to their creators, the vast majority is returned, for almost all works, in the first handful of years after creation. Sure. the big names you know have value longer, but those are a miniscule fraction of works. Make copyright last for a fixed term of 25 years with optional 10-year renewals up to 95 years on an escalating fee schedule (say, $100k for the first decade and doubling every subsequent decade) and people—and studios—would have essentially the same incentive to create as they do now, and most works would get into the public domain far sooner. Probably be fewer entirely lost works, as well, if you had firmer deposit requirements for works with extended copyrights (using the revenue from the extensions to fund preservation) with other works entering the public domain soon enough that they were less likely to be lost before that happened. | |
| ▲ | m000 15 hours ago | parent | prev | next [-] | | > I’m sure you’re right for individual authors who are driven by a creative spark, but for, say, movies made by large studios, the length of copyright is directly tied to the value of the movie as an asset. That would be fine, if the studios didn't want to have it both ways. They want to retain full copyright control over their "asset", but they also use Hollywood Accounting [1] to both avoid paying taxes and cheat contributors that have profit-sharing agreements. If studios declare that they made a loss on producing and releasing something to get a tax break, the copyright term for that work should be reduced to 10 years tops. [1] https://en.wikipedia.org/wiki/Hollywood_accounting | | |
| ▲ | yencabulator 3 hours ago | parent [-] | | Next, they'd switch to from Hollywood Accounting to Oilfield Accounting. Oh that wellhead is actually owned by this other company over there, we just purchased their product at a fair market rate while they were still in business, but now it seems that other company is going bankrupt and cannot do the environmental cleanup to even seal the wellhead, much less remove it. |
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| ▲ | benwad 16 hours ago | parent | prev | next [-] | | The Fellowship of the Ring, the first of Peter Jackson's LOTR movies released in 2001, made $887 million in its original theatrical run (on a $93 million budget). It would absolutely still have been made if copyright was only 20 years. And now it would be in the public domain! | | |
| ▲ | jl6 16 hours ago | parent [-] | | The success that we can now measure through hindsight wasn’t assured at the time of greenlighting the film. They took a huge gamble: https://variety.com/2021/film/news/lord-of-the-rings-peter-j... It would have been an even bigger gamble if they weren’t able to bank on any long term revenue (I’m certain Netflix continues to pay for the rights to stream the trilogy after 2021). | | |
| ▲ | barrkel 16 hours ago | parent [-] | | This argument works against you. The probability of a long tail of revenue is even less likely than a major hit, so it necessarily has less weight in any decision to swing for the fences. Producers don't invest in movies for hypothetical revenues in 20 years time. If it doesn't pay off soon after release, it's written off as a loss. Revenues in 100 years time are completely irrelevant. | | |
| ▲ | jl6 13 hours ago | parent | next [-] | | Actually I think long tail revenue is quite well correlated with a property being a hit. Netflix paid $500m for the rights to Seinfeld 20 years after the show ended. Star Wars is still huge, nearly 50 years after the release of the original. Disney in general has ruthlessly mined its back catalog; they just printed another $700m from a Lion King prequel, whose value lay largely in the good will still hanging over from the original, which they still own, and which is still absolutely a valuable asset despite being 30 years old. Back catalogs are huge deals. Amazon paid $8bn for MGM to boost its Prime Video content library. Streaming has opened up long tail revenue opportunities beyond the box office that never existed before. | | |
| ▲ | barrkel 5 hours ago | parent [-] | | Are the people better off because of these properties? What about the counterfactual, where there are more Star Wars stories by more varied producers? That they are valuable speaks to market inefficiency. Where is the consumer surplus? Seinfeld wasn't greenlit due to Netflix streaming rights. Better Lion King adaptations might have been made instead. |
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| ▲ | g0db1t 15 hours ago | parent | prev [-] | | [dead] |
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| ▲ | johanvts 15 hours ago | parent | prev | next [-] | | For movies in particular the tail is very thin. Only very few 50 year old movies are ever watched. Was any commercial movie ever financed without a view to making a profit in the box office/initial release? | | |
| ▲ | techpression 13 hours ago | parent | next [-] | | According to Matt Damon (in one of many interviews) a lot of movies were produced with the second revenue stream (vhs/dvd) being part of the calculations, that is why we now get a lot less variety and alternative movies made, that second revenue stream doesn’t exist any more (I assume streaming pays very little in comparison). | | |
| ▲ | bluGill 9 hours ago | parent [-] | | True, but how much of that second stream exists after say 5 years? For most movies it is zero - they aren't pressing the DVD anymore and all stores that once had no longer do (except for second hand stores which don't give money to the studio) |
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| ▲ | lupusreal 14 hours ago | parent | prev [-] | | With books it's even worse. Movies might get a trickle of revenue from TV licensing but once a book is out of print (which usually happens very quickly, and most never go into print again), that's it. No more revenue from that book, it continues to circulate in libraries and used bookstores but the author and publisher gets nothing from that. |
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| ▲ | aucisson_masque 15 hours ago | parent | prev | next [-] | | > If that asset generates revenue for 120 years, then it’s slightly more valuable than an asset that generates revenue for 119 years Movies for instance make most of their revenue in the 2 week following their release in theater. Beyond, peoole who wanted to see it had already seen it and the others don't care. I'd argue it's similar for other art form, even for music. The gain at the very end of the copyright lifetime is extremely marginal and doesn't influence spending decision, which is mostly measured on a return basis of at most 10 years. | |
| ▲ | londons_explore 17 hours ago | parent | prev | next [-] | | > If that asset generates revenue for 120 years, then it’s slightly more valuable than an asset that generates revenue for 119 years, and considerably more valuable than an asset that generates revenue for 20 years Due to the fairy high cost of capital right now, pretty much anything more than 5 years away is irrelevant. 10 years max, even for insanely high returns on investment. | |
| ▲ | legulere 15 hours ago | parent | prev | next [-] | | This line of reasoning doesn't make sense for retroactive lengthening of copyright though, as the author is not gaining anything from that anymore. | |
| ▲ | pegasus 17 hours ago | parent | prev | next [-] | | Seems to me most of that inflated budget is needed for the entertainment role of films, not the art in them, which a low budget can often stimulate rather than inhibit. In which case nothing of importance would be lost by a drastic shortening of copyright terms. | | |
| ▲ | jpc0 16 hours ago | parent [-] | | You are putting a pretty blatant cap on what constitutes "art"... |
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| ▲ | stavros 16 hours ago | parent | prev | next [-] | | OK? So we wouldn't have $100m movies, the vast majority of which are forgotten about in a few months. I don't think a $100m movie is ten times better than a $10m one, so I think I'd be fine with movies with much smaller budgets, if they meant that LotR (the books) are now in the public domain for everyone to enjoy. | |
| ▲ | barrkel 16 hours ago | parent | prev [-] | | If movies had a payoff curve like rents, this would be more true, but they're cultural artifacts that decay in relevance precipitously after release, and more permanently after a few decades, where they become "dated", outside a few classics. |
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| ▲ | RataNova 18 hours ago | parent | prev | next [-] |
| While I think the laws are broken, I also get why companies fight so hard to defend their IP: it is valuable, and they've built empires around it. But at some point, we have to ask: are we preserving culture or just hoarding it? |
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| ▲ | seadan83 7 hours ago | parent [-] | | Missing is why laws fight so hard too, missing the opposite of what we have (in the west), namely blatant and rampant piracy. The other extreme is really bad, creators of any type pirated by organized crime. There was no video game nor movie market in eastern Europe for example, can't compete against large scale piracy. Which is to say, preservation without awareness of the threat will look like hoarding. A secondary question is to what extent is that threat real? Without seeing what true rampant piracy looks like, I think it would be easy to be ignorant of the threat. |
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| ▲ | capnrefsmmat 7 hours ago | parent | prev | next [-] |
| For what it's worth, this is a uniquely American view of copyright: > The ONLY reason to have any law prohibiting unlicensed copying of intangible property is to incentivize the creation of intangible property. In Europe, particularly France, copyright arose for a very different reason: to protect an author's moral rights as the creator of the work. It was seen as immoral to allow someone's work -- their intellectual offspring -- to be meddled with by others without their permission. Your work represents you and your reputation, and for others to redistribute it is an insult to your dignity. That is why copyrights in Europe started with much longer durations than they did in the United States, and the US has gradually caught up. It is not entirely a Disney effect, but a fundamental difference in the purpose of copyright. |
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| ▲ | djoldman 5 hours ago | parent [-] | | That's an interesting perspective, and yes wholly foreign to my very American economics influenced background. Are the origins the same when looking at other intellectual property like patents? How did they deal with quoting and/or critiquing other's ideas? Did they allow limited quotation? What about parody and satire? |
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| ▲ | noduerme 18 hours ago | parent | prev | next [-] |
| You're conflating trademark with copyright. Regardless, it's not just copyright laws that are at issue here. This is reproducing human likenesses - like Harrison Ford's - and integrating them into new works. So if I want to make an ad for a soap company, and I get an AI to reproduce a likeness of Harrison Ford, does that mean I can use that likeness in my soap commercials without paying him? I can imagine any court asking "how is this not simply laundering someone's likeness through a third party which claims to not have an image / filter / app / artist reproducing my client's likeness?" All seemingly complicated scams come down to a very basic, obvious, even primitive grift. Someone somewhere in a regulatory capacity is either fooled or paid into accepting that no crime was committed. It's just that simple. This, however, is so glaring that even a child could understand the illegality of it. I'm looking forward to all of Hollywood joining the cause against the rampant abuse of IP by Silicon Valley. I think there are legal grounds here to force all of these models to be taken offline. Additionally, "guardrails" that prevent 1:1 copies of film stills from being reprinted are clearly not only insufficient, they are evidence that the pirates in this case seek to obscure the nature of their piracy. They are the evidence that generative AI is not much more than a copyright laundering scheme, and the obsession with these guardrails is evidence of conspiracy, not some kind of public good. |
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| ▲ | planb 18 hours ago | parent | next [-] | | > So if I want to make an ad for a soap company, and I get an AI to reproduce a likeness of Harrison Ford, does that mean I can use that likeness in my soap commercials without paying him? No, you can't! But it shouldn't be the tool that prohibits this. You are not allowed to use existing images of Harrison Ford for your commercial and you also will be sued into oblivion by Disney if you paint a picture of Mickey Mouse advertising your soap, so why should it be any different if an AI painted this for you? | | |
| ▲ | noduerme 17 hours ago | parent | next [-] | | Well, precisely. What then is the AI company's justification for charging money to paint a picture of Harrison Ford to its users? The justification so far seems to have been loosely based on the idea that derivative artworks are protected as free expression. That argument loses currency if these are not considered derivative but more like highly compressed images in a novel, obfuscated compression format. Layers and layers of neurons holding a copy of Harrison Ford's face is novel, but it's hard to see why it's any different legally than running a JPEG of it through some filters and encoding it in base64. You can't just decode it and use it without attribution. | | |
| ▲ | riskable 11 hours ago | parent | next [-] | | Your argument is valid but it's mostly irrelevant from a copyright perspective. If ChatGPT generates an image of Indiana Jones and distributes it to an end user that is precisely one violation of copyright. A violation that no one but ChatGPT and that end user will know about. From a legal perspective, it's the equivalent of taking a screenshot of an Indiana Jones DVD and sending it to a friend. ChatGPT can hold within its memory every copyrighted thing that exists and that would not violate anyone's copyright. What does violate someone's copyright is when an exact replica or easily-identifiable derivative work is actually distributed to people. Realistically, OpenAI shouldn't be worried about someone generating an image of Indiana Jones using their tools. It's the end user that ultimately needs to be held responsible for how that image gets used after-the-fact. It is perfectly legitimate to capture or generate images of Indiana Jones for your own personal use. For example, if you wanted to generate a parody you would need those copyrighted images to do so (the copyright needs to exist before you can parody it). If I were Nintendo, Disney, etc I wouldn't be bothered by ChatGPT generating things resembling of my IP. At worst someone will use them commercially and they can be sued for that. More likely, such generated images will only enhance their IP by keeping it active in the minds of people everywhere. | |
| ▲ | planb 17 hours ago | parent | prev | next [-] | | > Well, precisely. What then is the AI company's justification for charging money to paint a picture of Harrison Ford to its users? Formulated this way, I see your point. I see the LLM as a tool, just like photoshop. From a legal standpoint, I even think you're right. But from a moral standpoint, my feeling is that it should even be okay for an artist to sell painted pictures of Harrison Ford. But not to sell the same image as posters on ebay. And now my argument falls apart. Thanks for leading my thoughts in this direction... | | |
| ▲ | noduerme 17 hours ago | parent | next [-] | | You raise a really amazing point! One that should get more attention in these discussions on HN! I'm a painter in my spare time. I think it is okay to sit down and paint a picture of Harrison Ford (on velvet, maybe), and sell it on Etsy or something if you want to. Before you accuse me of hypocrisy, let me stipulate: Either way, it would not be ok for someone to buy that painting and use it in an ad campaign that insinuated that their soap had been endorsed by Harrison Ford. As an art director, it has obviously never been okay to ask someone to paint Harrison Ford and use that picture in a soap ad. I go through all kinds of hoops and do tons of checking on my artists' work to make sure that it doesn't violate anyone else's IP, let alone anyone's human likeness. But that's all known. My argument for why me selling that painting is okay, and why an AI company with a neural network doing the same thing and selling it would not be okay, is a lot more subtle and goes to a question that I think has not been addressed properly: What's the difference between my neurons seeing a picture of Harrison Ford, and painting it, and artificial neurons owned by a company doing the same thing? What if I traced a photo of Ford and painted it, versus doing his face from memory? (As a side note, my friend in art school had an obsession with Jewel, the singer. He painted her dozens of times from memory. He was not an AI, just a really sweet guy). To answer why I think it's ok to paint Jewel or Ford, and sell your painting, I kind of have to fall back on three ideas: (1) Interpretation: You are not selling a picture of them, you're selling your personal take on your experience of them. My experience of watching Indiana Jones movies as a kid and then making a painting is not the same thing as holding a compressed JPEG file in my head, to the degree that my own cognitive experience has significantly changed my perceptions in ways that will come out in the final artwork, enough to allow for whatever I paint to be based on some kind of personal evolution. The item for sale is not a picture of Harrison Ford, it's my feelings about Harrison Ford. (2) Human-centrism: That my neurons are not 1:1 copies of everything I've witnessed. Human brains aren't simply compression algorithms the way LLMs or diffusers are. AI doesn't bring cognitive experience to its replication of art, and if it seems to do so, we have to ask whether that isn't just a simulacrum of multiple styles it stole from other places laid over the art it's being asked to produce. There's an anti-human argument to be made that we do the exact same thing when we paint Indiana Jones after being exposed to Picasso. But here's a thought: we are not a model. Or rather, each of us is a model. Buying my picture of Indiana Jones is a lot like buying my model and a lot less like buying a platonic picture of Harrison Ford. (3) Tools, as you brought up. The more primitive the tools used, the more difficult we can prove it to be to truly copy something. It takes a year to make 4 seconds of animation, it takes an AI no time at all to copy it... one can prove by some function of work times effort that an artwork is, at least, a product of one's own if not completely original. I'm throwing these things out here as a bit of a challenge to the HN community, because I think these are attributes that have been under-discussed in terms of the difference between AI-generated artwork and human art (and possibly a starting point for a human-centric way of understanding the difference). I'm really glad you made me think about this and raised the point! [edit] Upon re-reading, I think points 1 and 2 are mostly congruent. Thanks for your patience. | | |
| ▲ | brookst 13 hours ago | parent | next [-] | | I like your formulation but I find point 1 unconvincing. Does it still hold if you paint from a reference image beside the easel? Or projected into the canvas? Or if it’s not a “real” painter but a low-wage laborer? Two of them side by side? A hundred of them? Where I’m going is I don’t think it makes sense for the moral / legal acceptability of a in image to depend on the mechanical means which created it. I think we have to judge based on the image itself. If the human-generated version and AI-generated version both show the same level of interpretation when viewed, I don’t think point 1 supports treating them differently. And, as you say, point 2 is mostly congruent, but I have to point out that LLMs are not merely compressed versions of the training material, but instead generalized learnings based on the training data. ML “neurons” may function differently than our own, and transformer architecture is likely different from the way we think, but the learning of generalized patterns plus details sufficient to reconstitute specific instances seems pretty similar. Think about painting Indiana Jones; I’ll bet you could paint the handle of the whip in great detail. But it’s likely that’s because you remember a specific image of his whip handle; it’s because you know what whip handles look like in general. ML models work similarly (at some level of abstraction). I’m left unconvinced that there is anything substantially different about human and AI generated art, and also that we can only judge IP position of either based on the work itself. | |
| ▲ | planb 17 hours ago | parent | prev [-] | | Thank you too, this discussion really helped me in getting a more nuanced view on this whole topic.
I still think OpenAI should be allowed to generate these kind of images, but just from of a selfish "I want to use this to generate labels for my (uncommercial) home brew beers"-perspective. I surely better understand the counterpoints now. | | |
| ▲ | noduerme 16 hours ago | parent [-] | | I think it's an amazing tool as a starting point or a way to get ideas. Our small ad agency's policy has always been to research the hell out of something... like, if you're asked to do a logo for someone running for state Senate, go read the history of the state senate since 1846, and look up all the things everyone used, and start brainstorming art ideas that have multiple layers of meaning that work with your candidate's message. But AI makes it super easy to get a nice looking starting point and then use your ideas to iterate on top of that. I'm a bit of a home moonshiner, too, so love that you're coming up with labels and using these tools to help out! If I could offer one piece of advice, whether for writing prompts or making your own final art, it would be: History is so rich with visual ideas you can riff from. The history of beer and wine bottles itself is unbelievable. If aliens came here a thousand years after we're gone, and all that was left were liquor labels, they could understand most of our culture. The LLMs always go to the most obvious thing, unless you tell them specifically otherwise. Use the tool but also get funky and mix up the ideas you love the most, adding your own flavor. Just like being a brewer or a chef. That's the essence of being an artist, and making something that at the end of the day is unique and new. Love it. Send me a beer please. |
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| ▲ | 16 hours ago | parent | prev [-] | | [deleted] |
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| ▲ | jdietrich 15 hours ago | parent | prev | next [-] | | It's reasonably well established that large neural networks don't contain copies of the training data, therefore their outputs can't be considered copies of anything. The model might contain a conceptual representation of Harrison Ford's face, but that's very different to a verbatim representation of a particular copyrighted image of Harrison Ford. Model weights aren't copyrightable; it's plausible that model outputs aren't copyrightable, but there are some fairly complicated arguments around authorship. Training an AI model on copyrighted work is highly likely to be fair use under US law, but plausibly isn't fair dealing under British law or a permitted use under Article 5 of the EU Copyright and Information Society Directive. All of that is entirely separate from trademark law, which would prevent you from using any representation of a trademarked character unless e.g. you can reasonably argue that you are engaged in parody. | | |
| ▲ | noduerme 24 minutes ago | parent [-] | | From the standpoint of using a human likeness, I don't see the difference between encoding a "conceptual representation" of Ford's face into a model and encoding it into any other digital or analog format from which it can later be decoded into a reasonable facsimile of the original. I think that calling it a "conceptual representation" over-complicates the issue. At the very least, the model weights encode a process that can produce a copy of their training date. A 300x300 pixel image of Harrison Ford's face is one of what, like 1.5x10^12 possible images. Obviously, only a tiny fraction of all possible images are encoded in the model. Is encoding those particular weights into a diffuser which can select that face by a process of refinement really much different than, say, encoding the image into a set of fractal algorithms, or a set of vectors? I'd argue that the largest models are akin to a compression method that has simply pre-encoded every word and image they've ingested, such that the "compressed file" is the prompt you give to the AI. Even with billions of weights trained on millions of texts and images, they've only encoded an infinitely tiny fraction of the entire space. Semantically you could call it something other than a "copy", but functionally how is it any different? |
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| ▲ | stavros 15 hours ago | parent | prev [-] | | Because I can pay a painter to paint me a picture of Harrison Ford, I just can't then use that to sell things. |
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| ▲ | adrianmsmith 17 hours ago | parent | prev | next [-] | | > you also will be sued into oblivion by Disney if you paint a picture of Mickey Mouse advertising your soap, so why should it be any different if an AI painted this for you? If the AI prompt was "produce a picture of Micky Mouse", I'd agree with you. The creators of AI claim their product produces computer-generated images, i.e. generated/created by the computer. Instead it's producing a picture of a real actual person. If I contract an artist to produce a picture of a person from their imagination, i.e. not a real person, and they produce a picture of Harrison Ford, then yeah I'd say that's on the artist. | |
| ▲ | Dwedit 8 hours ago | parent | prev [-] | | Mickey Mouse is a bad example because he's now in the public domain, including Color images. |
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| ▲ | AnthonyMouse 15 hours ago | parent | prev | next [-] | | > This is reproducing human likenesses - like Harrison Ford's - and integrating them into new works. The thing is though, there is also a human requesting that. The prompt was chosen specifically to get that result on purpose. The corporate systems are trying to prevent this, but if you use any of the local models, you don't even have to be coy. Ask it for "photo of Harrison Ford as Indiana Jones" and what do you expect? That's what it's supposed to do. It does what you tell it to do. If you turn your steering wheel to the left, the car goes to the left. It's just a machine. The driver is the one choosing where to go. | | |
| ▲ | ikanreed 9 hours ago | parent [-] | | No, I think that's unfair. I, as a user, could very reasonably want a parody or knock-off of Indiana Jones. I could want the spelunky protagonist. It's hard to argue that certain prompts the author put into this could be read any other way. But why does Nintendo get a monopoly on plumbers with red hats? The way AI is coded and trained pushes it constantly towards a bland-predictable mean, but it doesn't HAVE to be that way. |
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| ▲ | FeepingCreature 17 hours ago | parent | prev | next [-] | | Human appearance does not have enough dimensions to make likeness a viable thing to protect; I don't see how you could do that without say banning Elvis impersonators. That said: > I'm looking forward to all of Hollywood joining the cause against the rampant abuse of IP by Silicon Valley. If you're framing the sides like that, it's pretty clear which I'm on. :) | | |
| ▲ | noduerme 17 hours ago | parent [-] | | Interesting you should bring that up: https://www.calcalistech.com/ctechnews/article/1517ldjmv Loads of lawsuits have been filed by celebrities and their estates over the unauthorized use of their likeness. And in fact, in 2022, Las Vegas banned Elvis impersonators from performing weddings after a threat from the Presley estate's licensing company: https://www.dailymail.co.uk/news/article-10872855/Elvis-imag... But there are also a couple key differences between putting on a costume and acting like Elvis, and using a picture of Elvis to sell soap. One is that a personal artistic performance could be construed as pastiche or parody. But even more importantly, if there's a financial incentive involved in doing that performance, the financial incentive has to be aligned more with the parody than with drawing an association to the original. In other words, dressing up as Elvis as a joke or an act, or even to sing a song and get paid to perform a wedding is one thing if it's a prank, it's another thing if it's a profession, and yet another thing if it's a mass-marketing advertisement that intends for people to seriously believe that Elvis endorsed this soap. | | |
| ▲ | hinkley 8 hours ago | parent [-] | | I can remember two ad campaigns with an Elvis impersonator, and they used multiple people in both of them. I think we can safely assume that if you represent multiple people as a specific public figure, that a reasonable person must assume that none of them are in fact that person. Now of course that leaves out concerns over how much of advertisement is making money off of unreasonable people, which is a concern Congress occasionally pays attention to. |
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| ▲ | IanCal 15 hours ago | parent | prev [-] | | > This, however, is so glaring that even a child could understand the illegality of it If you have to explain "laundering someone's likeness" to them maybe not, I think it's a frankly bizarre phrase. |
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| ▲ | jpc0 16 hours ago | parent | prev | next [-] |
| You are missing a bunch of edge cases, and the law is all about edge cases. An artist who works professionally has family members, family members who are dependent on them. If they pass young, become popular just before they pass and their extremely popular works are now public domain. Their family sees nothing from their work, that is absolutely being commercialized ( publishing and creation generally spawns two seperate copyrights). |
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| ▲ | TeMPOraL 16 hours ago | parent | next [-] | | GP's not missing those edge cases; GP recognizes those edge cases are themselves a product of IP laws. Those laws are effectively attempting to make information behave as physical objects, by giving them simulated "mass" through a rent-seeking structure. The case you describe is where this simulated physical substrate stops behaving like physical substrate, and choice was made to paper over that with extra rules, so that family can inherit and profit from IP of a dead creator, much like they would inherit physical products of a dead craftsman and profit from selling them. It's a valid question whether or not this is taking things too far, just for the sake of making information conform to rules of markets for physical goods. | |
| ▲ | anhner 16 hours ago | parent | prev | next [-] | | If copyright law is reduced to say, 20 years from the date of creation (PLENTY of time for the author to make money), then it's irrelevant if he dies young or lives until 100. | | |
| ▲ | jpc0 2 hours ago | parent [-] | | There we stand in agreement. Current copyright law and how it is governed is horrible. What most people propose is equally bad and will never get traction with lawmakers. Returning to what came before makes a ton of sense. Just make it X number of years and let's debate X for a while to get a decent number. |
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| ▲ | Matumio 16 hours ago | parent | prev | next [-] | | You seem to talk about fairness. Copyright law isn't supposed to be fair, it's supposed to benefit society. On one side you have the interest of the public to make use of already created work. On the other side is the financial incentive to create such work in the first place. So the question to ask is whether the artist would have created the work and published it, even knowing that it isn't an insurance to their family in case of their early death. | | |
| ▲ | hinkley 7 hours ago | parent [-] | | I don’t know how much time you’ve spent on task scheduling or public strategy, but minmaxing of The Public Good versus the private benefit of art is, in fact, a question of fairness. It’s a compromise to give both parties as much of what they want or need as possible. |
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| ▲ | aziaziazi 16 hours ago | parent | prev | next [-] | | Il not sure IP should be used as a life insurance, there’s already many public and private ideas tools for that. Also it seems you assume inheritance is a good think. Most people do think the same on a personal level, however when we observes the effect on a society the outcome is concentration of wealth on a minority and barriers for wealth hand change === barriers for "American dream". | |
| ▲ | hinkley 7 hours ago | parent | prev | next [-] | | For writing many people only become popular after they are dead. I heard this explained once as the art in some writing is explaining how people feel in a situation that is still too new for many to want to pay to have it illustrated to them. But once the newness has passed, and people understand or want to understand, then they enjoy reading about it. As a personal example, I could enjoy movies about unrequited love before and long after I experienced it firsthand, but not during or for years after. People may not yet have settled feelings about an event until afterward, and not be willing to “pick at the scab”. The other, more statistical explanation is that it just takes a lot of attempts to capture an idea or feeling and a longer window of time represents more opportunities to hit upon a winning formula. So it’s easier to capture a time and place afterward than during. | |
| ▲ | 14 hours ago | parent | prev | next [-] | | [deleted] | |
| ▲ | IanCal 15 hours ago | parent | prev [-] | | The weirdness there is tying it to someone's life. |
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| ▲ | ghaff 17 hours ago | parent | prev | next [-] |
| You’re thinking of copyright law, not trademark law. Which serves a different function. If you’re going to critique something it’s useful to get your facts right. |
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| ▲ | teaearlgraycold 2 hours ago | parent | prev | next [-] |
| I condone and endorse breaking copyright laws. |
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| ▲ | southernplaces7 16 hours ago | parent | prev | next [-] |
| >I don't condone or endorse breaking any laws. Really? Because there are a lot of very stupid laws out there that should absolutely be broken, regularly, flagrantly, by as many people as possible for the sake of making enforcement completely null and pointless. Why write in neutered corporate-speak while commenting on a casual comment thread while also (correctly) pointing out the absurdity of certain laws. |
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| ▲ | thayne 9 hours ago | parent | prev | next [-] |
| I'd go further and say 10 years from time of creation is probably sufficient. If the work is popular it will make plenty of money in that time. If it isn't popular, it probably won't make much more money after that. |
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| ▲ | kerkeslager 9 hours ago | parent | prev | next [-] |
| > There are approximately zero people who decide they'll create something if they're protected for 95 years after their death but won't if it's 94 years. I wouldn't be surprised if it was the same for 1 year past death. I think life of creator + some reasonable approximation of family members life expectancy would make sense. Content creators do create to ensure their family's security in some cases, I would guess. |
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| ▲ | yieldcrv 8 hours ago | parent | prev | next [-] |
| this reminds me of the time I tried to use a prepaid lawyer to research some copyright issues they went down the rabbit hole on trademark laws, which are not only not copyright related, they are an entirely different federal agency at the Patent Office gave me a giggle and the last time I used cheapo prepaid lawyers |
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| ▲ | Joel_Mckay 17 hours ago | parent | prev | next [-] |
| Trademarks are very different from copyrights. In general, they never expire as long as the fees are paid in the region, and products bearing the mark are still manufactured. Note, legal firms will usually advise people that one can't camp on Trademarks like other areas of IP law. For example, Aspirin is known as an adult dose of acetylsalicylic acid by almost every consumer, and is Trademarked to prevent some clandestine chemist in their garage making a similarly branded harmful/ineffective substance that damages the Goodwill Bayer earned with customers over decades of business. Despite popular entertainment folklore, sustainable businesses actually want consumer goodwill associated with their products and services. While I agree in many WIPO countries copyright law has essentially degenerated into monetized censorship by removing the proof of fiscal damages criteria (like selling works you don't own.) However, Trademarks ensure your corporate mark or product name is not hijacked in local Markets for questionable purposes. Every castle needs a moat, but I do kind of want to know more about the presidential "Tesler". lol =) https://www.youtube.com/watch?v=WFZUB1eJb34 |
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| ▲ | 4gotunameagain 19 hours ago | parent | prev | next [-] |
| It is not about trademark laws. It is about where laws apply. If you torrent a movie right now, you'll be fined in many advanced countries. But a huge corporation led by a sociopath scrapes the entire internet and builds a product with other people's work ? Totally fine. |
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| ▲ | avereveard 18 hours ago | parent | next [-] | | This. It seem the situation is controversial now because of the beloved Studio Ghibli IP, but I want to see the venn diagram of people outrage at this, and the people clamoring for overbearing Disney chatachter protection when the copyright expired and siding with paloworld in the Nintendo lawsuit. It seem most of the discussion is emotionally loaded, and people lost the plot of both why copyright exists and what copyright protects and are twisting that to protect whatever media they like most. But one cannot pick and choose where laws apply, and then the better question would be how we plug the gap that let a multibilion Corp get away with distribution at scale and what derivative work and personal use mean in a image generation as a service world, and artist should be very careful in what their wishes are here, because I bet there's a lot of commission work edging on style transfer and personal use. | |
| ▲ | fx1994 18 hours ago | parent | prev | next [-] | | It was always me and them. They are either "nobel" or just rich. me is the rest of peasants. We pay everything and we give everything to the rich ones. Thats it. | |
| ▲ | genewitch 18 hours ago | parent | prev [-] | | Which huge corporation led by a sociopath? There's so many to choose from. | | |
| ▲ | noduerme 18 hours ago | parent [-] | | The wickedest idea that social media run by sociopaths has implanted in the human psyche is the idea that anyone else would take advantage of immoral tactics if they had the means or could afford the payoffs. |
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| ▲ | Ntrails 11 hours ago | parent | prev | next [-] |
| I honestly don't see why anyone who isn't JK Rowling should be allowed to coopt her world. I probably feel even more strongly for worlds/characters I like. Why am I wrong? |
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| ▲ | kazinator 18 hours ago | parent | prev [-] |
| New rule: you get to keep your belongings for 20 years and that's it. Then they are taken away. Every dollar you made twenty or more years ago, every asset you acquired, gone. That oughtta be enough to incentivize people to work and build their wealth. Anything more than that is unnecessary. |
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| ▲ | lazyasciiart 17 hours ago | parent | next [-] | | I think you mean "20 years after you die". That seems like a perfectly rational way to deal with people who want to be buried in their gold and jewels in a pyramid. | | |
| ▲ | kazinator 8 hours ago | parent [-] | | OK, so you can have your dad's piano for 20 years after he dies, after that it's public property. | | |
| ▲ | umbra07 5 hours ago | parent [-] | | Some people would surprisingly agree with that. | | |
| ▲ | kazinator 3 hours ago | parent [-] | | Well, yes; some people would agree with the stronger proposition of you not getting that piano, or not without paying some tax on it. | | |
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| ▲ | FeepingCreature 17 hours ago | parent | prev | next [-] | | We should never have accepted the term "intellectual property" at all, if this is the mindset it leads to. | |
| ▲ | awb 10 hours ago | parent | prev | next [-] | | So every year I go to a swap meet and try to exchange my “expiring” belongings for something similar to reset the clock? Or, they get taken away by force? By someone who has meticulous records of all my stuff? What problem are you trying to solve? | |
| ▲ | ars 17 hours ago | parent | prev [-] | | Intellectual property does not belong to you. The entire concept of "owning" intellectual property is a very recent thing. So how about we go back to how it used to be and just remove this entire concept. You can own things you can't own an idea. | | |
| ▲ | kazinator 7 hours ago | parent | next [-] | | Your copyrighted work just has to be an original expression, not derived from someone else's work. It doesn't have to contain original ideas. Patents are for ideas. Patents do in fact expire far faster than copyrights in the USA. The main problem with patents is patent trolling in the area of software patents. | | |
| ▲ | ars 6 hours ago | parent [-] | | It would be a lot easier to defend copyright if it expired quicker. | | |
| ▲ | kazinator 3 hours ago | parent [-] | | I used to be against copyright, but with the rise of scum like Altman, I'm going all in. Copyright should last forever, as long as the ownership is handed down through inheritance or other transactions and not assigned to the public domain. | | |
| ▲ | ars 2 hours ago | parent [-] | | Why should someone be able to charge multiple times for the same thing? That entire concept is a legal fiction, and the compromise was to make it last only a limited time. |
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| ▲ | hackable_sand 14 hours ago | parent | prev [-] | | I disagree that you can own things, but I certainly concede IP as a good starting point. | | |
| ▲ | kazinator 7 hours ago | parent [-] | | So you wouldn't mind if I dip my hands into the pockets of the clothing you are wearing and help myself to whatever cash bills I might find? Also, can you wash this not-my car I'm driving, that happens to be registered in my name? Let me know if you will be requiring compensation for not-your time and not-your effort. You will find the needed cleaning materials at the household goods store down the street. Just walk in, grab whatever you need, and walk out. |
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