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econ 10 hours ago

>the average person speaks and thinks in these terms,

(Trademarks aside) Even more surprising to me is how everyone seems concerned about the studios making enough money?! As if they should make any money at all. As if it is up to us to create a profitable game for them.

If they all go bankrupt today I won't lose any sleep over it.

People also try to make a living selling bananas and apples. Should we create an elaborate scheme for them to make sure they survive? Their product is actually important to have. Why can't they own the exclusive right to sell bananas similarly? If anyone can just sell apples it would hurt their profit.

It is long ago but that is how things use to work. We do still have taxi medallions in some places and all kinds of legalized monopolies like it.

Perhaps there is some sector where it makes sense but I can't think of it.

If you want to make a movie you can just do a crowd funder like Robbert space industry.

bluGill 9 hours ago | parent [-]

> Even more surprising to me is how everyone seems concerned about the studios making enough money?! As if they should make any money at all. As if it is up to us to create a profitable game for them.

Do you want more games (movies, books...)? Then you want studios to make money in that type of game. Because and if they make money they have incentive to do so. Now if you are happy with the number and quality of free games a few hard core people who will do it even if they make nothing then you don't care. However games generally take a lot of effort to create and so by paying people to make them we can ensure people who want to actually have the time - as opposed want to but instead have to spend hours in a field farming for their food.

Now it is true that games often do look alike and many are not worth making and such. However if you want more you need to ensure they make money so it is worth investing.

We can debate how much they should make and how long copyright should be for. However you want them to make money so they make more.

csallen 6 hours ago | parent [-]

Games:

> "On platforms like Steam, indie games constitute the vast majority of new titles. For instance, in 2021, approximately 98% of the 11,700 games released on Steam were from indie developers. This trend has continued, with indie games accounting for 99% of releases on gaming platforms between 2018 and 2023."

Written content:

> "Every year, traditional publishers release around half a million to a million new books in the U.S., but that number is dwarfed by the scale of independent writing online: WordPress users alone publish over 70 million blog posts per month, Amazon sees over 1.7 million self-published books annually, and platforms like Medium, Substack, and countless personal websites generate millions more articles and essays. While the average quality of traditional publishing remains high due to strict editorial standards, consumer behavior has shifted dramatically—people now spend far more time reading informal, self-published content online, from niche newsletters to Reddit posts, often favoring relevance, speed, and authenticity over polish. This shift has made the internet the dominant source of written content by volume and a major player in shaping public discourse."

Video content:

> "Today, the overwhelming majority of video content is produced not by Hollywood or television studios, but by individuals on the internet. YouTube alone sees over 500 hours of video uploaded every minute—more than 260 million hours per year—vastly outpacing the combined annual output of all major film studios and TV networks, which together produce only a fraction of that volume. Despite questions about quality, consumer habits have shifted dramatically: people now watch over 1 billion hours of YouTube content per day, and platforms like TikTok, Instagram, and Twitch are growing rapidly, especially among younger audiences. While Hollywood still commands attention with high-budget blockbusters and prestige series, user-generated content dominates the daily media diet in both time spent and engagement."

bluGill 6 hours ago | parent [-]

You know what dominates though: the big budget games/books/videos. Indie is sometimes really good, but a lot of it is horrible.

csallen 6 hours ago | parent [-]

That's because the big budget creators are very good at business, which has four parts[1]: not just the product, but also the revenue model, the market, and distribution.

Big budget studios are AMAZING at distribution. They blow indie devs out of the water, who focus almost all their effort on just product.

Do big budget studios often make great games? Yes! But they often produce total garbage, too, just like indie devs. I think the biggest difference between them is distribution.

[1] https://www.indiehackers.com/post/how-to-brainstorm-great-bu...