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| ▲ | flohofwoe 4 days ago | parent | next [-] |
| That's more a business problem than a technical problem. Web games are in a local maximum of minimal production cost (via 2D assets) versus maximized profits (via free-2-play), and as long as this works well there won't be an Infinity Blade because it's too expensive to produce. |
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| ▲ | pjmlp 4 days ago | parent [-] | | Yeah, but then what do we want this technology for, besides visualisations and shadertoy demos? Streaming solves the business case, with native APIs using server side rendering. | | |
| ▲ | flohofwoe 3 days ago | parent [-] | | At least it breaks up a chicken-egg problem, and the most interesting use cases are the ones that nobody was expecting anyway. > Streaming solves the business case, with native APIs using server side rendering. And yet history is littered with the dead husks of game streaming services ;) | | |
| ▲ | pjmlp 3 days ago | parent [-] | | The chicken egg problem caused by killing Flash games, and that nowadays no one cares about the browser, because everyone doing Flash moved into mobile phones or Steam, with better APIs? Game Pass, GeForce Now, are doing alright. Stadia failed, because Google doesn't get games industry. |
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| ▲ | miloignis 4 days ago | parent | prev | next [-] |
| Tiny Glade? https://store.steampowered.com/app/2198150/Tiny_Glade/ |
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| ▲ | astlouis44 4 days ago | parent | prev [-] |
| Try this Unreal Engine 5 WebGPU demo: https://play.spacelancers.com/ |
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| ▲ | pjmlp 3 days ago | parent [-] | | Demo, not game. Shadertoy is full of impressive demos. |
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