▲ | pjmlp 7 months ago | |||||||||||||||||||||||||
I am yet to see anyone deliver in WebGL something at the level of Infinity Blade that Apple used to demo OpenGL ES 3.0 capabilities of their 2011 iPhone model, a mobile phone GPU from almost 15 years ago. Unless we are talking about cool shadertoy examples. | ||||||||||||||||||||||||||
▲ | flohofwoe 7 months ago | parent | next [-] | |||||||||||||||||||||||||
That's more a business problem than a technical problem. Web games are in a local maximum of minimal production cost (via 2D assets) versus maximized profits (via free-2-play), and as long as this works well there won't be an Infinity Blade because it's too expensive to produce. | ||||||||||||||||||||||||||
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▲ | miloignis 7 months ago | parent | prev | next [-] | |||||||||||||||||||||||||
Tiny Glade? https://store.steampowered.com/app/2198150/Tiny_Glade/ | ||||||||||||||||||||||||||
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▲ | astlouis44 7 months ago | parent | prev [-] | |||||||||||||||||||||||||
Try this Unreal Engine 5 WebGPU demo: https://play.spacelancers.com/ | ||||||||||||||||||||||||||
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