| ▲ | flohofwoe a year ago | ||||||||||||||||
That's more a business problem than a technical problem. Web games are in a local maximum of minimal production cost (via 2D assets) versus maximized profits (via free-2-play), and as long as this works well there won't be an Infinity Blade because it's too expensive to produce. | |||||||||||||||||
| ▲ | pjmlp a year ago | parent [-] | ||||||||||||||||
Yeah, but then what do we want this technology for, besides visualisations and shadertoy demos? Streaming solves the business case, with native APIs using server side rendering. | |||||||||||||||||
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