Remix.run Logo
kridsdale1 5 days ago

The PS4 Pro introduced the gaming world to the simplification of settings from dozens of acronyms that were common to PC Gamers, down to “Performance” and “Quality”.

I wouldn’t be surprised if there’s now a market demand for that to spread back to PC land.

armada651 5 days ago | parent [-]

PC games have had Low, Medium, High presets for graphics settings for decades. I don't think reducing that from 3 choices to 2 is going to be a big win for user friendliness. And I certainly think it's user-hostile if it means taking the customization away and only letting users choose between two presets.

PlayStation does have shining examples of user-friendly settings UI though, namely in their PC ports. Look at this UI in Ratchet and Clank:

https://x.com/digitalfoundry/status/1684221473819447298

Extensive tooltips for each option and any time you change a setting it is applied immediately to the paused game while you're still in the settings menu allowing you to immediately compare the effects.

ferbivore 5 days ago | parent | next [-]

Nixxes are very enthusiastic about every PC port having proper settings and exclusive options. I hope the C-levels at Sony continue to not notice.

whywhywhywhy 5 days ago | parent | prev [-]

> I don't think reducing that from 3 choices to 2 is going to be a big win for user friendliness

It’s nowhere near as simple as 3 settings now there are different antialiasing techniques, path tracing lighting or reflections, upscaling (multiple algorithms) etc.

Nothing is all just fully positive and each has tradeoffs

armada651 5 days ago | parent [-]

Those are typically incorporated into the presets. I am not just talking about Low, Medium, High for individual settings. There's almost always a preset option that will set all the other settings according to what's deemed appropriate by the developer for the selected quality level.

whywhywhywhy 4 days ago | parent [-]

> Those are typically incorporated into the presets

The upscaling, frame generation, path tracing etc are not.

For the reason I mentioned, none of its objective you're selecting between trade offs of crispness, artifacts, better lighting and reflection and framerate.

It's no longer just resolution of rendering and resolution of textures and a few post effects.