▲ | kridsdale1 5 days ago | |||||||||||||||||||||||||||||||
The PS4 Pro introduced the gaming world to the simplification of settings from dozens of acronyms that were common to PC Gamers, down to “Performance” and “Quality”. I wouldn’t be surprised if there’s now a market demand for that to spread back to PC land. | ||||||||||||||||||||||||||||||||
▲ | armada651 5 days ago | parent [-] | |||||||||||||||||||||||||||||||
PC games have had Low, Medium, High presets for graphics settings for decades. I don't think reducing that from 3 choices to 2 is going to be a big win for user friendliness. And I certainly think it's user-hostile if it means taking the customization away and only letting users choose between two presets. PlayStation does have shining examples of user-friendly settings UI though, namely in their PC ports. Look at this UI in Ratchet and Clank: https://x.com/digitalfoundry/status/1684221473819447298 Extensive tooltips for each option and any time you change a setting it is applied immediately to the paused game while you're still in the settings menu allowing you to immediately compare the effects. | ||||||||||||||||||||||||||||||||
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