▲ | armada651 5 days ago | ||||||||||||||||
PC games have had Low, Medium, High presets for graphics settings for decades. I don't think reducing that from 3 choices to 2 is going to be a big win for user friendliness. And I certainly think it's user-hostile if it means taking the customization away and only letting users choose between two presets. PlayStation does have shining examples of user-friendly settings UI though, namely in their PC ports. Look at this UI in Ratchet and Clank: https://x.com/digitalfoundry/status/1684221473819447298 Extensive tooltips for each option and any time you change a setting it is applied immediately to the paused game while you're still in the settings menu allowing you to immediately compare the effects. | |||||||||||||||||
▲ | ferbivore 5 days ago | parent | next [-] | ||||||||||||||||
Nixxes are very enthusiastic about every PC port having proper settings and exclusive options. I hope the C-levels at Sony continue to not notice. | |||||||||||||||||
▲ | whywhywhywhy 5 days ago | parent | prev [-] | ||||||||||||||||
> I don't think reducing that from 3 choices to 2 is going to be a big win for user friendliness It’s nowhere near as simple as 3 settings now there are different antialiasing techniques, path tracing lighting or reflections, upscaling (multiple algorithms) etc. Nothing is all just fully positive and each has tradeoffs | |||||||||||||||||
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