Remix.run Logo
▲ gofreddygo 3 hours ago

I'd love examples of good pixel art to constrast this against ?

▲mertd an hour ago | parent | next [-]

https://x.com/fractalistanbul

▲tptacek 14 minutes ago | parent [-]

Whoah.

▲vunderba 3 hours ago | parent | prev | next [-]

For old-school pixel art, try looking through the sprite sheet assets of old 8-bit NES games on The Spriters Resource.

For contemporary pixel art, Yacht Club Games, makers of Shovel Knight and Mina the Hollower, is an absolute gold standard.

https://www.spriters-resource.com/nes/mm2

https://www.yachtclubgames.com/blog/breaking-the-nes

▲pfg_ 2 hours ago | parent | prev | next [-]

Pixel art is generally made out of well-defined pixels that are all on the same grid in the same scale. When you zoom in, the pixels look sharp. Pixel art usually rarely has anti-aliased lines, whereas every line in Isometric SF is anti-aliased.

Comparison of how lines look with vs without anti-aliasing:

- https://media.geeksforgeeks.org/wp-content/uploads/202307201...

Examples of "real" pixel art:

- https://www.slynyrd.com/blog/2022/11/28/pixelblog-41-isometr...

- https://www.behance.net/gallery/18524751/Pixel-Art-City

- https://platform.theverge.com/wp-content/uploads/sites/2/cho... (this may look blurry if you zoom in or have a monitor display scale other than 1x, but when viewed properly the pixels are sharp)

- https://retrodiffusion.ai/explore/5818 (AI generated, but the output was constrained to make it have pixels, instead of having downscaled smooth lines that look anti-aliased)

Examples of "fake" pixel art:

- https://media.easy-peasy.ai/61515f6c-78d2-4786-95ec-ccada6e5... (the pixels vary in size and shape, and are blurry)

- https://media.easy-peasy.ai/c558c867-167c-4f11-afed-c9f85f2a... (same issue)

- https://easy-peasy.ai/ai-image-generator/images/pixel-art-of... (you can see at the very bottom of the apple, the pixels are half the height they are supposed to be)

- https://www.reddit.com/r/midjourney/comments/1ifcul5/pixel_a...

- https://pixelartvillage.com/images/fuji_demo.webp (the original image is downscaled and has a limited palette, but the pixels are placed randomly)

▲fwipsy 22 minutes ago | parent [-]

Agree except: pixels aren't always sharp. It's before my time, but I'm told pixel art on CRTs looks pretty fuzzy.

▲vunderba 10 minutes ago | parent [-]

It also depends on the system.

Back in the day running something like Super Mario 3 often meant composite video going through RF hookup and the TV "recovering" and decoding. I'm sure that accounted for a bit of the blurriness.

Contrast this with a game like Commander Keen for DOS running in 16-color graphics on a VGA CRT monitor which sends separate R, G, B signals. I remember Keen being very crisp even as a kid who practically pressed their face against the glass when playing.

▲mightysashiman 3 hours ago | parent | prev [-]

SimCity assets