| ▲ | vunderba 17 minutes ago | |
It also depends on the system. Back in the day running something like Super Mario 3 often meant composite video going through RF hookup and the TV "recovering" and decoding. I'm sure that accounted for a bit of the blurriness. Contrast this with a game like Commander Keen for DOS running in 16-color graphics on a VGA CRT monitor which sends separate R, G, B signals. I remember Keen being very crisp even as a kid who practically pressed their face against the glass when playing. | ||