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| ▲ | pjmlp 21 hours ago | parent [-] | | As WG21 goes, it is a matter of advocacy, persistency, and getting the required votes in the room, at least if the process doesn't change even with how C++26 contracts turned out to be. | | |
| ▲ | aw1621107 20 hours ago | parent [-] | | I mean, sure, but that's basically a tautology since that's how everything made it into the standard into the first place. Those are necessary but not sufficient conditions. | | |
| ▲ | tialaramex 19 hours ago | parent | next [-] | | I'm with you on this and would point at std::hive as an example of the results. | |
| ▲ | pjmlp 19 hours ago | parent | prev [-] | | Not really, in first place it was basically CFront 2.0, alongside C++ARM akin to the K&R C book, with last minute addition of HP STL implementation. The only piece that wasn't really available and was made in a waterfall design approach was export templates, with the known outcome that no one other than EDG has even bothered implementing it. Post C++98 is when we got into the "advocacy, persistency, and votes" strategy. | | |
| ▲ | aw1621107 9 hours ago | parent [-] | | You still needed "advocacy, persistency, and votes" to get stuff into C++98. It's just that some things need a lot more of the former to get the latter than others. |
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