| ▲ | lavendermon 2 days ago |
| The Quake 3 demo was one of my favorite games I wasn't allowed to play as a teenager. Loved blowing people up with a rocket launcher and laser beaming with a railgun. I have no qualms about whether AI finished this, just enjoying the fact that nostalgia can be invoked more easily and cheaply than ever before. On a similar note World of Warcraft just launched "WoW Forever", a nostalgic throwback to vanilla WoW. Millions of people tried to play on the first day and for the first time ever during a major launch of WoW, everything went smoothly and players were able to log in and play without lagging out. Normally it took a few days after launch for servers to catch up to demand and allow people to actually play the game without lag or disconnections. I'm confident that AI played a major role in allowing Blizzard's team to navigate a WoW launch successfully for the first time. |
|
| ▲ | chrisfosterelli 2 days ago | parent | next [-] |
| It seems weird to attribute WoW's launch success to AI and not to the 20+ years of experience the industry has with modern online game architecture. When it launched in 2004 the state of MMO games was very different and a lot of those choices are hard to undo on an actively played game. I imagine AI was used but I doubt it had any great architectural insight that the experts at Blizzard didn't. |
| |
| ▲ | lavendermon 2 days ago | parent [-] | | My belief that AI may have helped Blizzard plan, set up and smoothly launch WoW Forever is inferred and based on the poor quality of their other recent launches. WoW Classic released in 2019 and was a laggy mess for the first few days. Blizzard recently said WoW Forever is their biggest launch in history for peak concurrent players, bigger than Classic or any expansion they've released including Burning Crusade and WotLK. Blizzard has long been derided for its poor performance when handling massive player events, showing worse performance in that regard than large private servers such as Nostalrius. The biggest technological advancement in the past couple years that could help explain their sudden and dramatic improvement is AI, in my opinion. I think it's fantastic if AI is indeed a large part of the reason for their rapid improvement. | | |
| ▲ | Cthulhu_ 19 hours ago | parent | next [-] | | I'm struggling to be honest; on the one side Blizzard has 20+ years of experience with large scale launches and nowadays access to all the servers and compute they could need as long as they pull out a credit card (this goes for all large scale projects really). This has been a thing for... actually AWS is coming up on having been a thing for 20 years now. In theory, scaling and day 1 launches and peak load have been a problem that has been looked at and solved for 20 years now. I don't, therefore, really understand why AI would have made such a big difference this time compared to the launch of Classic. But I can only dream of projects and launches of such a scale. | | |
| ▲ | rowanG077 16 hours ago | parent [-] | | I'm perplexed why you just apply the learnings that a company like AWS has gotten to a company that has up until recently clearly been struggling with scale. That some company has solved something doesn't mean another company can just use it. You can't just "from aws import scale" at the top of your fresh new project and be fine with millions of concurrent users. | | |
| ▲ | chrisfosterelli 12 hours ago | parent [-] | | I think you maybe misunderstood the parent comment, I don't they were saying that AWS figured out scaling their physical infra so therefore Blizzard could figure out scaling their physical infra. I think they were saying that tools like AWS -- which provide access to near infinitely scalable infra on demand -- are now commonplace which make scaling greenfield projects much easier than it was 20 years ago. I don't know about blizzard but a lot of game providers do run on hyperscalers nowadays so I understand what they're getting at. |
|
| |
| ▲ | hhh 2 days ago | parent | prev | next [-] | | Wow Classic was fine except for the queue. Any limitations were arbitrary to fit into the no changes mentality that the community had (e.g. queues etc due to limited layers and servers.) | |
| ▲ | kakacik 2 days ago | parent | prev | next [-] | | So it could be anything and everything since you are no insider but you choose one specific reason. Lets agree to disagree, happy to attribute llm wins where respect is earned but not more, to balance out various horror stories | |
| ▲ | mmooss a day ago | parent | prev | next [-] | | It's dangerous to fabricate connections between dots - between a cause you happen to know and an outcome you see. It really is buying into preconceived notions and prejudices, because lacking evidence there is no way to test it. It's the opposite of science (and law and any other serious rational field) which requires objective evidence, specifically to cut through our subjective perceptions. | |
| ▲ | MisterTea a day ago | parent | prev [-] | | you REALLY want AI to be the linchpin here. | | |
|
|
|
| ▲ | modeless a day ago | parent | prev | next [-] |
| Instant Quake 3 nostalgia here: https://thelongestyard.link/q3a-demo/ (actually predates AI) |
| |
| ▲ | arjie a day ago | parent | next [-] | | Someone (you?) linked this here and I ended up buying Q3A and running it through ioquake. Quite a blast, even with just bots. | | |
| ▲ | jrnichols 8 hours ago | parent [-] | | I still have 3 Quake III Arena CDs .. Mac, Windows, and Linux. :) It's a game that I still have fun playing, and yes, even with the bots. Just a really fun game. Unreal Tournament too. |
| |
| ▲ | leptons a day ago | parent | prev [-] | | Not nostalgia for me, I play Quake 3 about 15 times a week with a group of people, it's still awesome fun. We're all so good at it, it's genuinely a difficult competition every time. After 15 years we still get in ridiculous/interesting situations in the same maps all the time. | | |
| ▲ | sedawkgrep a day ago | parent | next [-] | | Same here. My BFF and I have played Q3 on and off since it was released. But we've clocked more hours in the past couple years than in the previous ten. Even after all this time we have a blast and sometimes situations erupt into huge bouts of laughter. I'll never not think that an errant rocket splash knocking him off the map is hilarious. | |
| ▲ | abbbi a day ago | parent | prev [-] | | same here
thanks to fpsclassico theres still a vibrant community |
|
|
|
| ▲ | ecshafer 2 days ago | parent | prev | next [-] |
| There are some gameplay issues with the WoW Layering tech (Layering is World of Warcraft's name for where you there are multiple shards for the same zone, and players may transfer between each layer as it balances. So instead of different servers, everyone is on one "server", and each zone is sharded to accomadate large populations). But the layering and single realm tech is just really well done. It scales to huge populations seamlessly. There is some polishing on zone boundaries and pvp, but the tech was pulled off without a hitch for a massive launch, millions of concurrent players. |
| |
| ▲ | lavendermon a day ago | parent [-] | | This is the type of change I am referring to when inferring that AI may have helped develop the changes that enabled such a massive improvement over previous launch events. I am not a Blizzard employee and don't have insider information. I'm just impressed with their improvements and hopeful it was at least partially enabled by their use of AI to help ideate, design and implement. | | |
| ▲ | ecshafer a day ago | parent | next [-] | | I don't think there is any evidence AI has helped them do this. They almost assuredly used AI, sure. But this seems like its the result of investing in their platform team and infrastructure over many years. | |
| ▲ | Hikikomori a day ago | parent | prev [-] | | They've had layering for a decade. |
|
|
|
| ▲ | csb6 a day ago | parent | prev | next [-] |
| > I have no qualms about whether AI finished this, just enjoying the fact that nostalgia can be invoked more easily and cheaply than ever before. Maybe making nostalgic experiences available so cheaply is not a good thing. For me seeing mods and reimaginings of old games is interesting because people puts lots of effort into them with attention to detail and their own ideas. Someone recreating Half-Life 1 with modern graphics using AI is not going to create something as cool as Black Mesa, for instance, which didn't attempt to make a 1 to 1 recreation but to improve things and make it fit with more modern graphics. |
| |
| ▲ | somenameforme a day ago | parent [-] | | LLMs can also greatly streamline this process as well. For a silly gameplay example, if you wanted to enable double jumping in Quake you could do it in a few minutes and a single prompt instead of what would have previously been the start of a pretty significant dive into the code. Basically I think what we're seeing is that LLMs make everything easy, and so the standard for success is going to increase somewhat significantly simply because there are no longer any barriers whatsoever to doing things. |
|
|
| ▲ | jareklupinski a day ago | parent | prev | next [-] |
| > Quake 3 demo was one of my favorite games I wasn't allowed to play as a teenager. yea that opening Quake 4 sequence came a little too early for me D: |
|
| ▲ | protocolture a day ago | parent | prev | next [-] |
| >The Quake 3 demo was one of my favorite games I wasn't allowed to play as a teenager. Loved blowing people up with a rocket launcher and laser beaming with a railgun. I have no qualms about whether AI finished this, just enjoying the fact that nostalgia can be invoked more easily and cheaply than ever before. My first IT job (when I was 12ish) was running a small popup internet cafe in the 90s. Quake 3, probably due to OpenGL was one of the few games I could run on the server, instead of one of the revenue generating PCs. Big Nostalgia. |
|
| ▲ | lloydatkinson 2 days ago | parent | prev [-] |
| I've not even played a second of WoW. Is WoW forever worth playing for someone in my shoes? |
| |
| ▲ | jst1fthsdys a day ago | parent | next [-] | | MMOs are awful. Save your money and time. | | |
| ▲ | lavendermon a day ago | parent | next [-] | | As someone who has played a lot of WoW, this is a reasonable response. | | |
| ▲ | silon42 14 hours ago | parent [-] | | I played the demo for a week or two (to get to level 20 a few times), but then decided not to open my bought copy of WOW. |
| |
| ▲ | CursedSilicon a day ago | parent | prev [-] | | MMO's are a wonderful social and community experience But also like all things they're subjective :) | | |
| ▲ | tharkun__ a day ago | parent [-] | | WoW was the only time in my life where I actually went to go meet online people in real life, i.e. we had a massive guild meeting in-person at someone's home back in the day when a WoW raid was 40 people, meaning the guild had like 60-80 members to be able to "staff" those raids multiple times a week. The commitment was huge tho, yes. Our main tank was there every single raid (my best real life buddy from school) AND he'd farm his own potions during the week for the weekend raids. Was a blast with sooo many people sleeping in a tiny row house on all levels in their sleeping bags, on like 3 different floors, tiny backyard, awesome BBQ. Looong drive. Back when we'd all have/bring a desktop and a huge monitor and such :) | | |
| ▲ | lavendermon 20 hours ago | parent [-] | | Wonderful memory and makes me nostalgic. My Vanilla guild never got together like that but it would've been a great time. |
|
|
| |
| ▲ | thot_experiment a day ago | parent | prev | next [-] | | It really depends on more than that, as someone who's played a ton of WoW at various times of my life I would say that it's the best case scenario for an MMO that can offer something to everyone, if you have the time it's worth trying. The game itself gets about as deep as you could possibly want and the community can be incredible. it is however best enjoyed when you have at least a few hours to dedicate to it a night to put in the work to be a good community member yourself. You really get what you give with a game like WoW. The rewards are great, some of the best of any video game experience, but they do not come for free. It really REALLY rewards people who are outgoing and engage in the social aspect. WoW Forever is probably the best version of WoW for someone looking to start now (I personally like classic better and think retail is trash but ymmv and really good community can be found in all flavors of the game), and there's a lot of hype around it right now. | |
| ▲ | bloqs a day ago | parent | prev | next [-] | | It's the last mmo, yes. It can't really be re released again and have such a following. It's maintained in the style of 20 years ago but modernised | |
| ▲ | ecshafer a day ago | parent | prev | next [-] | | There's a lot of new players that never played wow in any iteration, so I would think so. | |
| ▲ | tudelo a day ago | parent | prev | next [-] | | No. Save your time, the game is pointless, like many other games, and offers really nothing except for those with nostalgia. But if you want to waste a month or two grinding for no reason, go ahead. | |
| ▲ | dmonitor a day ago | parent | prev [-] | | Do you like Cookie Clicker? Do you think Cookie Clicker would be more fun if everyone clicking could interact with each other? If so, WoW is for you. | | |
| ▲ | thot_experiment a day ago | parent [-] | | Wat, wow has very little in common with cookie clickers, is your thesis here that games that have a progression system where numbers get bigger are the same as cookie clicker? |
|
|