| ▲ | rao-v 16 hours ago |
| Stuff like this basically means high budget games will become always live services with intrusive checks and lots of streamed encrypted content etc. starting next year or so. A tragic loss of consumer surplus and incredibly inefficient in terms of resources, bandwidth and people’s time. It’s sad but it seems inevitable at this stage. |
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| ▲ | ndkap 16 hours ago | parent | next [-] |
| Wouldn't that mean that the assets can be downloaded and with AI, one can piece all pieces together and make your own copy that works offline? |
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| ▲ | hoten 15 hours ago | parent | next [-] | | Existing streaming services (like NVIDIA GeForce NOW) just deliver video back to the client, so if companies become worried about this in the age of AI that's what'd they'd move towards. | | |
| ▲ | sydd 15 hours ago | parent [-] | | And they are crap because of the lag and shitty video quality for 95% of the people | | |
| ▲ | solyin 15 hours ago | parent [-] | | Not quite. Roughly 60% of people live in a city, and let's say 50% of them live in a city with an IPX (Internet exchange) nearby. That gives us a back of the envelope of 2 billion people. Roughly 20% of the people could have it good and the other 80%, not 95% of the people, at worst. Adjusting the numbers up a bit and assuming actual investment in it, what percentage of people would it take for you to find it acceptable? | | |
| ▲ | phsau 14 hours ago | parent | next [-] | | Even with very low latency, the input delay is unacceptable for anything other than casual gaming. FPS games are by far the worst type for this. | |
| ▲ | utternerd 14 hours ago | parent | prev [-] | | The amount of actual gaming done via streaming versus local rendering says otherwise though, because we already have the options available. Multiple have shuttered because they were economically infeasible as no one used them. There's a reason most of us still game locally, and that seems very unlikely to change for mostly technical reasons. Even in your optimal scenario adding another 20-40ms (or more) on top of already existent engine input lag, for most of us this means only a fairly basic game with minimal input is acceptable. On top of that, you're asking us to endure compression effects that are readily apparent. |
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| ▲ | rao-v 14 hours ago | parent | prev | next [-] | | There are lots of ways to ensure that assets are only valid for a certain period with important logic living in the server :( Heck, a while back I was wondering if, instead of Moonlight / Sunshine style video streaming, you could stream geometry or some sort of intermediate representation and let the client GPU do some of the final shading / rendering (the idea was that you might be able to recover some frame latency and maybe even do some local reprojection like they do in VR headsets to improve controller responsiveness etc.) That's probably a trick that somebody at the big gaming companies is going to start looking at. | | |
| ▲ | joshspankit 13 hours ago | parent [-] | | Before desktop UI was drawn on the GPU, the best remote admin tools did exactly that and it was glorious. If you were close enough you could have essentially instant window opening/movement/interactions over 50kbps or less on a 1024x768 32bit resolution |
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| ▲ | 13 hours ago | parent | prev | next [-] | | [deleted] | |
| ▲ | AnotherGoodName 15 hours ago | parent | prev | next [-] | | You can already play WoW in a browser on an unofficial server as an example. I think the correct answer is that the video games industry will be a little fucked for the foreseeable future. | | |
| ▲ | chneu 15 hours ago | parent [-] | | Not just the games industry. I think most art is going to be upset in some way or another. |
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| ▲ | qwerpy 15 hours ago | parent | prev [-] | | Yeah, live service games are having their backend services emulated and made self-hostable. The future is going to be streamed games. Google may be digging stadia out of the trash soon. | | |
| ▲ | solyin 15 hours ago | parent | next [-] | | Why would they do that? They shut down Stadia because they wanted all those GPUs so GCP could rent them out to higher paying, less annoying customers. | |
| ▲ | nirav72 15 hours ago | parent | prev [-] | | I'm no conspiracy theorist - but considering GPU and storage prices, I wonder if this is the end game. Nvidia has all but abandoned the consumer gaming market. If the AI bubble does pop, it remains to be seen if the manufacturing capacity will then go back to consumer hardware. |
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| ▲ | TheAceOfHearts 15 hours ago | parent | prev | next [-] |
| If AI gets good enough eventually it'll be able to reverse engineer whole games from video recordings. Worst case scenario, you hook it up to the game and have it fill in any missing gaps of its video-based implementation. The people who love video games will keep doing it and the market will adapt. Maybe it'll cause a revival of arcades or interactive theater experiences. Maybe some games will only be playable from gaming cafes with special hardware requirements, in order to guarantee there's no cheating. |
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| ▲ | SSLy 14 hours ago | parent | prev | next [-] |
| there is already enough high quality games to last couple of lifetimes. |
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| ▲ | avaer 15 hours ago | parent | prev | next [-] |
| Do you think people are going to buy it? All the money in the world didn't make people buy Stadia. I guess if there is no other way of playing good games, but I find that hard to believe. |
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| ▲ | csnover 15 hours ago | parent [-] | | Stadia is an inferior experience, until it becomes the only experience, at which point your choice is Stadia or nothing. Do you really think people are going to choose nothing? | | |
| ▲ | avaer 15 hours ago | parent [-] | | I'd bet more on Steam adding nextlevel anticheat, mandatory live service components. Or AAA games no longer being a thing, just like AAA albums are not a thing. I find it hard to imagine a world of choice between what everyone hates or nothing. That's not how gaming ever worked, or how a (relatively) free market works. Even Steam monopoly is only possible because people always genuinely loved Steam. |
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| ▲ | throwaway384034 16 hours ago | parent | prev | next [-] |
| ChatGPT, when was GTA V cracked. - Grand Theft Auto V (GTA 5) for PC was cracked in April 2015, launching almost immediately—on the same day as the official PC release—by the Chinese cracking group 3DM (version 1.24) |
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| ▲ | jamesjhare 16 hours ago | parent [-] | | kind of a different thing entirely to have it live-streaming on the web with no download required and no need to use sketchy software locally on your computer | | |
| ▲ | throwaway384034 15 hours ago | parent [-] | | While GTA V has aged well, it is a decade+ old game. If someone can get GTA VI running well on the browser even with LLMs it will be an incredible achievement. |
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| ▲ | 233mhz 16 hours ago | parent | prev | next [-] |
| It was coming anyways, hardware is too expensive the next consoles would be $1k+ Everything will be streamed and locked behind subscriptions, as god intended |
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| ▲ | ViktorRay 15 hours ago | parent | prev [-] |
| I don’t think this is necessarily true. Pirated games have always existed. Pirated versions of GTA 5 have been around for years. Like GabeN said…piracy is a service issue not a price issue. |