| ▲ | ndkap 2 days ago |
| Wouldn't that mean that the assets can be downloaded and with AI, one can piece all pieces together and make your own copy that works offline? |
|
| ▲ | hoten 2 days ago | parent | next [-] |
| Existing streaming services (like NVIDIA GeForce NOW) just deliver video back to the client, so if companies become worried about this in the age of AI that's what'd they'd move towards. |
| |
| ▲ | sydd 2 days ago | parent [-] | | And they are crap because of the lag and shitty video quality for 95% of the people | | |
| ▲ | solyin 2 days ago | parent [-] | | Not quite. Roughly 60% of people live in a city, and let's say 50% of them live in a city with an IPX (Internet exchange) nearby. That gives us a back of the envelope of 2 billion people. Roughly 20% of the people could have it good and the other 80%, not 95% of the people, at worst. Adjusting the numbers up a bit and assuming actual investment in it, what percentage of people would it take for you to find it acceptable? | | |
| ▲ | phsau 2 days ago | parent | next [-] | | Even with very low latency, the input delay is unacceptable for anything other than casual gaming. FPS games are by far the worst type for this. | |
| ▲ | utternerd 2 days ago | parent | prev [-] | | The amount of actual gaming done via streaming versus local rendering says otherwise though, because we already have the options available. Multiple have shuttered because they were economically infeasible as no one used them. There's a reason most of us still game locally, and that seems very unlikely to change for mostly technical reasons. Even in your optimal scenario adding another 20-40ms (or more) on top of already existent engine input lag, for most of us this means only a fairly basic game with minimal input is acceptable. On top of that, you're asking us to endure compression effects that are readily apparent. |
|
|
|
|
| ▲ | rao-v 2 days ago | parent | prev | next [-] |
| There are lots of ways to ensure that assets are only valid for a certain period with important logic living in the server :( Heck, a while back I was wondering if, instead of Moonlight / Sunshine style video streaming, you could stream geometry or some sort of intermediate representation and let the client GPU do some of the final shading / rendering (the idea was that you might be able to recover some frame latency and maybe even do some local reprojection like they do in VR headsets to improve controller responsiveness etc.) That's probably a trick that somebody at the big gaming companies is going to start looking at. |
| |
| ▲ | joshspankit 2 days ago | parent [-] | | Before desktop UI was drawn on the GPU, the best remote admin tools did exactly that and it was glorious. If you were close enough you could have essentially instant window opening/movement/interactions over 50kbps or less on a 1024x768 32bit resolution |
|
|
| ▲ | 2 days ago | parent | prev | next [-] |
| [deleted] |
|
| ▲ | AnotherGoodName 2 days ago | parent | prev | next [-] |
| You can already play WoW in a browser on an unofficial server as an example. I think the correct answer is that the video games industry will be a little fucked for the foreseeable future. |
| |
| ▲ | chneu 2 days ago | parent [-] | | Not just the games industry. I think most art is going to be upset in some way or another. |
|
|
| ▲ | qwerpy 2 days ago | parent | prev [-] |
| Yeah, live service games are having their backend services emulated and made self-hostable. The future is going to be streamed games. Google may be digging stadia out of the trash soon. |
| |
| ▲ | solyin 2 days ago | parent | next [-] | | Why would they do that? They shut down Stadia because they wanted all those GPUs so GCP could rent them out to higher paying, less annoying customers. | |
| ▲ | nirav72 2 days ago | parent | prev [-] | | I'm no conspiracy theorist - but considering GPU and storage prices, I wonder if this is the end game. Nvidia has all but abandoned the consumer gaming market. If the AI bubble does pop, it remains to be seen if the manufacturing capacity will then go back to consumer hardware. |
|