| ▲ | Blender 5.3 released with Gaussian Splat support(blender.org) | |||||||||||||
| 85 points by amlib 34 minutes ago | 9 comments | ||||||||||||||
| ▲ | devy a minute ago | parent | next [-] | |||||||||||||
Apparently, while Gaussian splatting is not the core technique for all world models, it has become a dominant representation and rendering backend for spatial and reconstructive world models. | ||||||||||||||
| ▲ | Retro_Dev 18 minutes ago | parent | prev | next [-] | |||||||||||||
Every time I hear about Gaussian splatting, I think about triangle splatting[0] - GPUs were built to render triangles, so I wonder what games would be like if we supported generating and rendering them as much as we do Gaussian splats. | ||||||||||||||
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| ▲ | mturk 11 minutes ago | parent | prev | next [-] | |||||||||||||
Bundle support in geometry nodes is huge for complex pipelines and workflows, particularly when combined with lists and closures. I have been running on the alpha builds to get access to them in my workflows. It took me a while to properly understand it, but it's genuinely great. It maps so much more of what I expect from traditional coding, scripting etc into the visual paradigm and makes an awful lot easier to use. Also, should out to databpy and nodebpy, both of which are indispensable and make using nodes and blender so much nicer: https://github.com/BradyAJohnston/databpy https://github.com/BradyAJohnston/nodebpy | ||||||||||||||
| ▲ | load-bearing 26 minutes ago | parent | prev | next [-] | |||||||||||||
Interesting discussion from start of this year of one of the first popular music videos made with this technology. Some decent explanations in there. | ||||||||||||||
| ▲ | aurareturn 12 minutes ago | parent | prev | next [-] | |||||||||||||
For those who use Blender for work, how far are models like Astra away from using Blender to create something good enough at a junior, senior level? | ||||||||||||||
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| ▲ | hermitShell 19 minutes ago | parent | prev [-] | |||||||||||||
We are converging on text specification to 3D world. Gaussian Splat technology doesn't get as much hype as it deserves. The killer app for VR headsets is still to come. | ||||||||||||||