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▲ guitarlimeo an hour ago

The Dreams game engine (only for PS4) does this and is able to achieve scenes that no other game engine can. Here's a technical talk about how they did it: https://www.youtube.com/watch?v=u9KNtnCZDMI

Actually sorry not sure if they use triangle splatting, but gaussian splats at least.

▲Boxxed 30 minutes ago | parent [-]

Pretty sure they use SDFs, not triangle or gaussian splatting

▲debugnik 23 minutes ago | parent | next [-]

If I recall their talk correctly, models are unions of SDFs, which get sampled into a point cloud, and each point gets splatted as another SDF primitive called a "fleck".

▲guitarlimeo 13 minutes ago | parent | prev [-]

Ah thanks for the correction. The splat terminology they also use confused me.