| ▲ | ajjenkins 17 hours ago | |||||||||||||||||||||||||||||||||||||
Personally, I don’t care how a game was created (vibe coded or coded by hand) as long as the game is fun. I think it’s cool that LLMs let you focus on making the game fun rather than spending your time just getting the game to run. I’m obviously in the minority on Hacker News though. | ||||||||||||||||||||||||||||||||||||||
| ▲ | vintermann 13 hours ago | parent | next [-] | |||||||||||||||||||||||||||||||||||||
Fun is a dime a dozen. You can have an LLM tell you jokes all day if you want to. Casino games are fun too. You almost certainly want something more than fun. | ||||||||||||||||||||||||||||||||||||||
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| ▲ | potsandpans 16 hours ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||||||||
It's nice to read. I've been developing games with ai but putting a lot of hard work into the design and development. I'm afraid to share them with a wider audience because the anti ai sentiment in the community right now is so strong. | ||||||||||||||||||||||||||||||||||||||
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| ▲ | krapp 11 hours ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||||||||
AI driven development doesn't allow you fine enough control to really implement anything specific, you're stuck with whatever generalities the model derives from the prompt on top of whatever random changes and bugs it introduces between iterations. One could take care of those things outside of an LLM, but let's be realistic - for the vast majority of people "making the game fun" means adding "make the game fun" to the prompt and calling it a day. This is why the technical implementation by LLMs constantly improves but things like affordance, graphic design, level design etc so often fail. | ||||||||||||||||||||||||||||||||||||||
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| ▲ | krige 14 hours ago | parent | prev [-] | |||||||||||||||||||||||||||||||||||||
I've yet to see an LLM made game where the prompter actually spent any real amount of "saved" time on making it fun. | ||||||||||||||||||||||||||||||||||||||