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▲ vintermann 13 hours ago

Fun is a dime a dozen. You can have an LLM tell you jokes all day if you want to. Casino games are fun too. You almost certainly want something more than fun.

▲Filligree 8 hours ago | parent | next [-]

Meanwhile, I’ve spent the last five weeks poking at an MNA and fluid dynamics solver for Minecraft, of all things. That’s the kind of fun I like. It’s what you’re looking for, isn’t it?

Heavy use of AI, of course. I’d never have gotten anywhere on my own; I’ve got my hands full just playtesting everything.

▲vintermann 3 hours ago | parent [-]

But you're

* not selling it

* not expecting to get the attention for it that someone would get from e.g. porting Sonic to the Amiga.

That makes all the difference in the world.

▲bemtevi 8 hours ago | parent | prev | next [-]

I think this discussion highlights something interesting:

Our society is moving towards a more one-dimensional conception of enjoyment, or in other words, "base fun". Not to say that simple fun is bad, but I think it would be a shame if life enjoyment were reduced to straightforward fun and nothing else.

▲ChrisRR 8 hours ago | parent | prev [-]

It's a game. Fun is the literal definition of what I'm looking for

▲jasomill 7 hours ago | parent [-]

Yes, but tastes differ as to what fun is, and endless banal dialogue in Claudish would, for most people, wear thin as quickly as smalltalk with chatbots.

Same goes for AI-generated environments that are no more compelling than assets produced with traditional procedural generation techniques.

With that said, in games as elsewhere, there's a huge difference between quickly thrown together AI slop and development processes where AI is judiciously used as a labor-saving device.