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▲ dofm 2 hours ago

Did you ever actually do this work?

Do you remember what browser testing was like?

Remember the quirks of browsers’ different understanding of transparency, of z-index, of events, of DOM compliance?

I think the suggestion that getting it right could take a week in the context of a particular application is actually not particularly hyperbolic.

Mind you, I was doing cross-browser testing long enough ago that I am one of those people who can say they independently invented AJAX in-house.

▲anonymous908213 2 hours ago | parent [-]

I've done it a dozen times in gamedev, where interfaces and interactivity are routinely built from scratch without any help of a framework. I didn't work on web applications in 2010, but even with the clusterfuck that the web is I find it difficult to believe it was that hard to do.

▲dofm 2 hours ago | parent [-]

It could be absolutely exasperating, even in 2010 (especially then since browser support for touch events was still shaking out).

The problem is that even without a framework, you didn’t have a blank slate (which would have been better). You had a moving target of blank slates, you had platform differences, you had drag vs touch-drag, entrenched older browsers and the simple frustration of testing on an array of real devices, all sorts.

Now, if you were talking about 2015, then it starts to get a bit flatter.