| ▲ | anonymous908213 2 hours ago | |
I've done it a dozen times in gamedev, where interfaces and interactivity are routinely built from scratch without any help of a framework. I didn't work on web applications in 2010, but even with the clusterfuck that the web is I find it difficult to believe it was that hard to do. | ||
| ▲ | dofm 2 hours ago | parent [-] | |
It could be absolutely exasperating, even in 2010 (especially then since browser support for touch events was still shaking out). The problem is that even without a framework, you didn’t have a blank slate (which would have been better). You had a moving target of blank slates, you had platform differences, you had drag vs touch-drag, entrenched older browsers and the simple frustration of testing on an array of real devices, all sorts. Now, if you were talking about 2015, then it starts to get a bit flatter. | ||