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▲ heyzk 2 hours ago

I really appreciate this sentiment, and at the same time there are real opportunity costs to building and maintaining your own tools. Even in the era of tokens.

I think it comes down to where you want to spend your time and attention.

https://www.winestockwebdesign.com/Essays/Lisp_Curse.html

▲anonzzzies an hour ago | parent [-]

I definitely find it easier to create the subset of blender that I need than learning blender, even if it is throwaway.

▲ 5 minutes ago | parent | next [-]
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▲wilted-iris an hour ago | parent | prev | next [-]

To offer a counterpoint, I’m currently spending a lot of time on the other side of this: having my agent use blender in the background and build on top of it. My agent can drive it well and I’ve benefited from its import capability, renderers, layering, and simulation. I get a lot from blender, even though I don’t ever see its UI.

▲heyzk an hour ago | parent | prev | next [-]

And a fantastic learning experience

▲t-writescode an hour ago | parent | prev [-]

I ... really..? What sort of stuff are you wanting out of Blender? If it's 3d printing, you probably literally just need to do the soda can or donut tutorial - not even the whole donut tutorial.

Like, I have to imagine that 80% of the "quick stuff" people need to do in Blender would be done with:

* create quad * exude like 5 times * done

Maaaybe

* perform boolean operation between object and a circle or 3

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Like, I have less than 200 hours in Blender and I was pretty functional after like ... 30 minutes to an hour of a single tutorial.