| ▲ | ndriscoll 2 days ago | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Shouldn't we want anyone to make all-new Need For Speed or Final Fantasy games? Isn't more creativity literally supposed to be the point of copyright? Is Square harmed if someone makes their own story in the FF6 setting 32 years later (and even if they were, why should we care)? Or even if some random person wants to maintain an old piece of software that they didn't originally write: good! | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ▲ | mrandish 2 days ago | parent | next [-] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
> Isn't more creativity literally supposed to be the point of copyright? Yes. The original idea of copyright was to encourage more original creation AND later modification by granting exclusivity for a limited time in exchange for making it non-exclusive forever after. The Copyright Act of 1790 set the duration at 14 years, with a 14 year extension if the author was still living after the first 14. It's been extended 4 times and is now 70 years after the death of the author or 95 years after publication / 120 years after creation. I agree it's now a cruel mockery of the original intent. I have no hope this is fixable in any major way because it's now a fully bi-partisan issue. For decades now, RIAA/MPAA/SPA lobbyists have demonstrated absolute, long-term control of both major party's IP-related votes (despite what any politician claims while campaigning). There are only a handful of politicians for whom this is a hill they're willing to shed political capital on. And, in an honest moment, they'll admit the congressional process is stage managed such that regardless which party is in power at the moment (or even a super-majority), meaningfully restricting copyright closer to its original intent will always lose by at least one vote as long as the two-party duopoly controls the U.S government. Given that sad, disgusting reality, my post was trying to suggest a way to claw back the smallest, most limited win for non-commercial retro preservation that might: A.) Have the slightest chance of actually happening, and B.) Actually be the slightest bit better than the shit sandwich we have now. The ironic part of making any constructive suggestion to improve things even 1%, isn't that even THAT will almost certainly be killed by the RIAA/MPAA/SPA lobby anyway, it's that those who agree with me will bury it under objections it doesn't do enough (or doesn't abolish all IP rights). | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| ▲ | johnnyanmac a day ago | parent | prev [-] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
>Shouldn't we want anyone to make all-new Need For Speed or Final Fantasy games? We are currently seeing a microcosm of this in the indie space as we speak. I think the answer is a resounding "no". Not unless you can out-advertise all the fake or slop copies out there. The issue is less about the idea of building a moat and more about how it's clear that 99.999% of efforts will be anything but that. >Or even if some random person wants to maintain an old piece of software that they didn't originally write: good! Sure. That's pretty much done regardless of publisher intent. Modding is too much of a cat and mouse game to really bother with financially, and online games avoid it by owning the server to operate on. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||