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▲ vuurmot 15 hours ago

Second order effects, that rational types fail to grasp

Gamedevs can make better games with AI! Yet the creatives don't get into gamedev if they didn't have to spend any effort to make their art

Mathematicians can advance mathematics with AI! Yet mathematicians don't get into mathematics because they want to "advance" mathematics

Teachers can teach better with AI, writers can write better with AI.. Can they?

Can't you people understand romance and the beauty of the human endeavor

▲lukebitts 15 hours ago | parent | next [-]

> Gamedevs can make better games with AI! Yet the creatives don't get into gamedev if they didn't have to spend any effort to make their art

Ain’t that the truth… I’ve been slowly realizing I care very little for development when its done by AI. My main hobby, the one thing I’ve been doing since I was 13, is now as unsatisfying as it can be. Even aiming for more complicated projects I couldn’t have done before doesn’t feel satisfying

▲ozgung 12 hours ago | parent [-]

It’s satisfying when your neurons make new connections. When you work with AI they don’t.

When you work with AI, it gives you the solution. You use your brain to manage the AI. Which is not as challenging and satisfying. When AI tells you the solution and you read (skim) it, you don’t really learn or understand. You still need time and effort for your brain to make the connections.

▲vuurmot 12 hours ago | parent | next [-]

Stephen King on writing; “Look- here’s a table covered with red cloth. On it is a cage the size of a small fish aquarium. In the cage is a white rabbit with a pink nose and pink-rimmed eyes. […] On its back, clearly marked in blue ink, is the numeral 8. […] The most interesting thing here isn’t even the carrot-munching rabbit in the cage, but the number on its back. Not a six, not a four, not nineteen-point-five. It’s an eight. This is what we’re looking at, and we all see it. I didn’t tell you. You didn’t ask me. I never opened my mouth and you never opened yours. We’re not even in the same year together, let alone the same room… except we are together. We are close. We’re having a meeting of the minds. […] We’ve engaged in an act of telepathy. No mythy-mountain shit; real telepathy.”

Is human endeavor really just "neurons" and "reward pathways", skinner boxes nonsense? A writer writes, hoping his writings reaches the mind of others. A painter paints, hoping their paintings communicate a thousand words from his spirit's depths. I think the act of making effort is more than mastery, it is a commune with oneself, and others.

▲slaymaker1907 9 hours ago | parent | prev [-]

You can definitely use it as an incredibly powerful learning tool. I've been using it to guide me through Haskell and I've learned so much more than I did in college when I had spent way more time on it (that time being 10 years ago so I had forgotten most of it). It's invaluable being able to go and ask the AI questions and have it rephrase the parts you don't understand. I spent a good hour with it figuring out exactly what the traverse function does (`traverse (\x -> ['z', x]) "ab"` probably doesn't do what you think it should).

Spoiler: The <> combines lists as cross joins (for-loop within another for-loop). The lambda maps to new lists ['z', 'a'] and ['z', 'b'] (strings are just char arrays). It then computes the various combinations to recombine them so ['z', 'z'], ['z', 'b'], ['a', 'z'], ['a', 'b']. Note it's not all permutations since you don't have ['z', 'a'] even though that's actually one of the "base" arrays we got from the lambda. It took me a long time to really internalize that and it's still probably not a function I'd reach for.

It is kind of cool, though, that you can do `(,) <$> lista <> listb` and you get a nested for loop.

▲seanw444 8 hours ago | parent [-]

I've been getting the most value out of LLMs this way as well. I don't care to vomit out code for the fastest MVP. I want to learn and understand what goes into what I'm building, piece by piece. So I use LLMs as a research and learning assistant to speed up gaining those tidbits. But I still have to understand the code well enough to put the pieces together by hand.

▲xenocratus 13 hours ago | parent | prev | next [-]

No one stops you from doing mathematics for the romance of it, just as no one stops you from growing your own tomatoes. But if you want to grow tomatoes and make your living that way, it seems unlikely you'll make it if you go at it the same way people did 500 years ago.

Put another way - if you want your hobby to support you financially, it has to offer enough value for others, even if that value is "I enjoy knowing someone is doing this, without me benefiting directly". Simple as. Otherwise, accept it's just a hobby.

▲sintara 11 hours ago | parent | next [-]

I think this is a really meaningful insight. There's passion projects and there's - let's call it "industrial production".

Developers long had the privilege that what they were passionate about also aligned with what industries needed - at least somewhat. Then, outsourcing dev shops and later Claude and Codex turned code into industrial production. That doesn't mean we don't get to enjoy sipping a nice glass of wine and coding the 2D platformer we always wanted to exist - but it does mean that industrial production of code is less satisfying now.

The same is true for mathematicians and will be true for ever-increasing swaths of life. It's understandable to be sad about it and to miss the times when you were the mythical 10x coder with the super-high bus factor - but it is important to distinguish between activity oriented towards individual satisfaction and activity oriented towards outcomes, and not to allow the first to hinder the second.

▲lanstin 9 hours ago | parent | next [-]

This advice is so contrary to good outcomes that I am astonished. Even aside from the amazing utility of funding super smart people to follow their curiosity about the world, maths, species, string theory, neural networks, etc., just keeping it to coding, you don’t want engineering to just implement specs, you want curious people to dig under what is being said; the space of potential solutions in software is so great that you can’t waterfall your way into the best solution; it is a search, and one where the quest for elegance and abstraction and beauty enable not a ten X coder but a solution that catapults the company 100 or 1000 fold over the competitors with less elegant solutions. It’s the whole ideal behind Paul Graham’s beating the odds. It’s the story of companies that grew 70% a month while their competitors tried to make plans. Maybe you all are too young but companies that innovate and constantly delight the community are possible and systems that implement the software can be amazingly more elegant and expandable than expected. on the outsourcing, the places I have seen outsourcing succeed it is because the company can find and pay more minds either that precious gift of abstraction and simplicity and created or renovated systems so well that the outcomes based teams were just scratching their heads in wonder, if they had enough wit.

I have seen inelegant minds generate big balls of crap with AI and I have seen people wield them like scalpers thru the space of possible solutions.

I don’t disagree with using LLMs, but some puritan call for industrial efficiency as the answer is really missing the story on the last forty years of software innovation.

If the parent and grand parent represent common attitudes, no wonder so many companies are constrained by ugly software.

▲sintara 8 hours ago | parent [-]

I really sympathize - but the truth also is that the vast majority of coding is commodity software production. "Process data from a website form" sort of stuff. I take your point that some coding is only possible when great minds go on open ended searches for novel approaches, but there's a limited subset of projects where that's a necessity.

▲lanstin 4 hours ago | parent [-]

And all that needs automation, whether by LLM or something else. Software done right should always be solving novel problems.

▲bluedel 8 hours ago | parent | prev | next [-]

I really can't get behind this. The idea that our jobs being interesting and fulfilling was just a happy little accident, a weird artifact of capitalism, and that if that goes away, oh well, too bad. Back to the thankless back-breaking grind. It's just the way of the world.

That's just so defeatist and pessimistic.

▲shafyy 10 hours ago | parent | prev [-]

Completely right. I think what is suprising about this wave of automation is that until now automation happened to more manual, blue collar work. I for one didn't really think that it will happen to software development up until some months ago.

▲vuurmot 12 hours ago | parent | prev | next [-]

It's funny because I remember people said these things about gaming and computers when they were at their infancy

You are right that there will be some people who cannot financially continue with Mathematics as a career. I think that is horrible for society.

▲d4v3 10 hours ago | parent [-]

> I think that is horrible for society.

Why do you think that?

▲Cyph0n 9 hours ago | parent [-]

1. Society has (implicitly) invested resources in order get these individuals to a place where they can push and prod at the boundaries of mathematics. This investment is lost.

2. The majority of mathematicians are passionate about what they do, which typically means higher productivity. Forcibly transferring them to a different field means we lose that productivity.

3. Aspiring & passionate mathematicians will see how the field is impacted and will end up doing something else instead. This is not just a loss for the field, but also a loss for humanity because that person could have ended up being the next Terrence Tao.

Taken together, it is hard to foresee what the 2nd and 3rd order effects will be, especially because of how pure mathematics is a “trickle down” field where advancements find practical usecases later on in the sciences and in engineering.

▲bigbadfeline 6 hours ago | parent | prev [-]

> But if you want to grow tomatoes and make your living that way,

You forget that we live in the age of AI abundance, "make your living" and "support you financially" aren't arguments with any weight here. Let's get clear about this, because the AI bros did a bait and switch and replaced the promised "AI abundance for you" with "sacrifice yourself for AI".

It's a really important point - math and logic skills are essential for not taking the bait. In other words, besides a science tool and an art, math is a tree where geniuses and not-so-geniuses can sharpen their claws, because being dull is an existential hazard, especially when a bunch of sneaky AI bros are hell-bent on using AI against you.

> if you want your hobby to support you financially, it has to offer enough value for others

Nah, AI is supposed to offer more than enough value for others, it's easy to do, those who can't make it happen should get out of the way, it's that simple. The BS has to stop, it's either deliver AI abundance or get rid of any and all AI altogether. There's no middle ground here, or rather, the middle ground is a swamp of existential hazards.

▲CGamesPlay 11 hours ago | parent | prev | next [-]

Somebody posted Profession by Isaac Asimov on HN a few months ago, and it really resonated with me. Your comments reminded me of it again, so I'll repost:

https://www.inf.ufpr.br/renato/profession.html

▲aurareturn 15 hours ago | parent | prev | next [-]

  Yet the creatives don't get into gamedev if they didn't have to spend any effort to make their art
The art will just change. The bar will be raised. What is considered as good art in 2021 is different in 2026.

In math, the speed and innovation will increase. The bar will be raised. Those mathematicians who do not want to be part of this new world will quit and go do something else, just like how some software devs have done so since AI agents. But not all will quit.

▲sintara 15 hours ago | parent | next [-]

I'm actually really excited about AI driven Gamedev. Imagine the next generation of Skyrim where rather than picking prewritten dialog options you can have natural conversations with NPCs.

Where rather than the - necessarily limited - set of predesigned outfit/equipment/face combinations each characters appearance can adjust to what happened to them. Their outfit changes with their commercial status, fights leave scars, having experienced tragedy leaves a haunted look.

Where rather than premodelled dungeons the world shapes around me to tell a story.

Gamedesign would change - and game artists would change from making 3D meshes, textures and animations to being authors of storylines and styles.

▲sirtaj 13 hours ago | parent | next [-]

Someone already did this, and it was a dancing bear of a thing. Cool that it worked, pretty boring in practice. The sims-like Inzoi was built around this idea as well and the blandness really put people off.

I'd love to see it happen, but until I see an AI write a compelling story worth reading, I'm glad people are still doing the heavy lifting.

▲Silagi 10 hours ago | parent [-]

Part of it is putting them in the right world and harness; I've been working on implementing bots driven by models in a 20 year old MMO with a relatively simple interface, and just a few weeks into developing the bot/model features and contracts, I'm already seeing glimpses of interesting emergent behavior in model driven worlds; alliances form, hostile players get exiled, and teams try to support each other.

From here, it's a matter of dialing in what's "the bot" vs what's "the model", then working through how to integrate them with human players. Obviously I don't have any guarantees, but it does seem like some interesting gameplay could come from it. Having a real sandbox style world with multiple clearly quantifiable goals that are at odds with each other seems to be a key way to push the models towards interesting, emergent behavior.

Also, if you haven't seen it, check out the Emergent Gardens youtube channel; it's one of my favorites, and they've been exploring these ideas for a while.

▲spider-mario 7 hours ago | parent | prev | next [-]

> Imagine the next generation of Skyrim where rather than picking prewritten dialog options you can have natural conversations with NPCs.

Back when Animal Crossing: Wild World was announced on the DS, and I heard that you could send letters to your neighbours and they would respond, naïve 11-year-old me was hoping for something along those lines.

Of course, it didn’t even come close.

▲Timon3 11 hours ago | parent | prev | next [-]

If this comes to pass, it will destroy one of my favorite aspects of gaming: talking about shared experiences. If my gaming experience is randomly generated and yours is too, there's almost nothing we share.

▲krige 15 hours ago | parent | prev | next [-]

Having experienced LLM driven gamedev, I watch the movement with utter disdain. I recommend you to do the same, to actually play the products of such endeavor that you bought with your own money, for more than a dozen minutes.

▲egormakarov 14 hours ago | parent | prev | next [-]

> Imagine the next generation of Skyrim where rather than picking prewritten dialog options you can have natural conversations with NPCs

And of course those dialogs would be uploaded to the cloud and sold. Can't wait

▲aurareturn 13 hours ago | parent [-]

Your posts here are being uploaded to the cloud and sold. Yet, you still write here. So people will still play Skyrim.

▲djeastm 12 hours ago | parent [-]

Sure, but this is clearly a public forum with the intention of communicating publicly with others. I don't know if people would necessarily be OK with the kind of speech they use during games to be treated the same.

▲well_ackshually 13 hours ago | parent | prev [-]

You don't need to wait for the LLM driven NPCs. It already exists and has been done for years. It's always, always, always absolute dog shit and doesn't add anything to the game. Voice acting is whatever trash the LLM puts out. You get the same roundabout sentences that LLMs put out.

Character customisation already exists. AI won't make blending textures easier or harder.

>game artists would change from making 3D meshes, textures and animations to being authors of storylines and styles.

You fundamentally misunderstand game artists if you think that the meshes, textures and animations they make _today_ isn't driven by a storyline and styling. That's the absolute core of everything artists do. Otherwise we'd have reusable animation packs everywhere, like every default UE5 game does and nobody would redo a 50th running animation.

▲sylware 13 hours ago | parent | prev [-]

Problem: they will need to have access to huge Machine Learning and inference hardware for maths specific models.

It won't be for all mathematicians, only those willing to deal with the "recipies" of ML, and those "granted" access to such hardware because a not very common resource like classic super-computers. I suspect if all that is true, maths will need bigger teams per "problem", aka will need to team up more around some math stuff.

▲Rioghasarig 12 hours ago | parent | prev | next [-]

I think we need to separate the academic institution of mathematics from the practice of math as a human passion. When it comes to people working on math problems out of a sense of fun and curiosity AI doesn't really block them. People who are interested trying to understand math and even crack unsolved problems will always exist.

The question is if our academic institutions are able to properly support such people and enable them to do the best that they can. AI destabilizes the way we've operated in the past. So academia has to change a lot if it hopes to continue to be a place that fosters mathematical talent.

▲bahmboo 11 hours ago | parent | prev | next [-]

You and the parent comment are both true enough.

▲aaroninsf 7 hours ago | parent | prev | next [-]

What you describe is a social and psychological problem.

The problem is real; the solution neither should be or could be, therefore, erect artificial barriers.

The solution is non-obvious. Historically romance and beauty have by necessity relocated to other endavors.

Which of those might remain chiefly or practically "human" is unclear. Perhaps none will, on a long enough timeline.

In which case we will either adapt—socially and psychologically—or we will rage, decline, and likely vanish.

Personally I suspect our evolved restlessness and drive to expan and explore, literally and figuratively, will ultimately need to be to our refuge. The other option appears to become lotus-eaters or trogdolytes, in the classic mold.

▲Paria_Stark 14 hours ago | parent | prev [-]

No man everything is about money and business. You don't need to be happy if your KPIs go up what are you talking about.

These people are robots.