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▲ manofmanysmiles 2 hours ago

Are there people playing AI + human vs AI + human games? I think it might be fun to play an RTS against someone where the only rules are no hacking the game itself, but writing harness, macros, any kind of stack is allowed.

▲xpct 4 minutes ago | parent | next [-]

Tangential, but RTS is already a simple variant of AI + human. Attack clicking uses a dumb target selection and routing strategy on purpose so you have to micro. Now, if troops moved out of threat range and used smart targeting there'd be a lot less of 'game' in it. I believe some RTS players disliked the SC2 engine because the pathing was 'too intelligent' and they argued that it made surrounds and some other mechanics too easy.

Endgame of AI + human gameplay is delegating everything to the AI. I'm not sure how you would have to design a game where you only delegate parts of macro/micro, and still make the game interesting.

▲sensho 2 hours ago | parent | prev | next [-]

https://olamarena.com/ is sort of this but not with full code manipulation like you describe

▲esikich an hour ago | parent | prev | next [-]

Codingame.com has a few fun arenas.

▲fxwin 2 hours ago | parent | prev [-]

there is screeps, but afaik it's purely scripted with no "live" human playing