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▲ xpct 42 minutes ago

Tangential, but RTS is already a simple variant of AI + human. Attack clicking uses a dumb target selection and routing strategy on purpose so you have to micro. Now, if troops moved out of threat range and used smart targeting there'd be a lot less of 'game' in it. I believe some RTS players disliked the SC2 engine because the pathing was 'too intelligent' and they argued that it made surrounds and some other mechanics too easy.

Endgame of AI + human gameplay is delegating everything to the AI. I'm not sure how you would have to design a game where you only delegate parts of macro/micro, and still make the game interesting.