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▲ grd_dev 3 hours ago

I have been a fan of these newer macbooks. They are just pushing the boundaries of a good laptop. While I understand the use, I hope someday my AAA games are also as supported in MacBooks as my gaming laptop.

▲eBombzor 3 hours ago | parent | next [-]

How does anyone enjoy playing AAA games these days? Literally feels like a chore. This coming from a previous gaming addict.

▲out_of_protocol 3 hours ago | parent | next [-]

Depends on the game obviously. e.g. Assassin's Creed N+1 - you've seen the formula like 20+ times already, all the previous games + all of Far Cry from 3 upwards. There's nothing new. And there's Cyberpunk2077 and BG3 which are still huge but unique and carefully designed

▲zamalek 2 hours ago | parent | prev | next [-]

I have a soft limit of $35. I generally find that quality decreases (not quality-per-dollar, just quality alone on an absolute scale) once you start going over that. By the time you reach $60 it's in the gutter. Exceptions to the rule obviously exist.

So probably still in line with what you remember.

▲Mashimo 2 hours ago | parent | prev | next [-]

What do you mean by these days? Do you think the games are different? Or just you not enjoying the danger type of content any more?

▲eBombzor 19 minutes ago | parent [-]

Games are significantly different, shittified, and dumbed down these days

▲scrumper 3 hours ago | parent | prev | next [-]

I'm generally with you on it, they're sort of fatiguing in a depressing way.

But try the new James Bond game. Linear shooter, but a great story and fantastic cast on top of super fun mechanics. By the Hitman studio with a lot of their core ideas Bondified to favor action over stealth. It hasn't irritated me in the way almost any other game manages to.

▲chrisco255 3 hours ago | parent | prev [-]

Mainly console games. I play some games on Mac but maybe only like 10-15% of Steam library is supported on Mac.

▲Brass 3 hours ago | parent | prev | next [-]

I’d love for games to work on a Mac too. I just can’t justify paying through the nose for a PC when I hate using it for everything else.

▲skohan 2 hours ago | parent [-]

Linux is pretty great these days

▲mywittyname an hour ago | parent [-]

It still sucks to need another machine to play games that a MBP should easily be able to handle.

Especially give how good recompilation projects are anymore.

▲skohan 7 minutes ago | parent [-]

Be the change you want to see in the world

▲wmichelin 3 hours ago | parent | prev | next [-]

The decompilation efforts I've been seeing with 15 year old Xbox 360 games or PS3 games has been absolutely incredible, getting them running natively on macOS with presumably much fewer engineering resources than are allocated to a standard game port.

I do think the limited macOS gaming market is a chicken-or-the-egg problem - people don't game on Macs because there aren't that many great games on Mac (Although Cyberpunk runs amazingly on my M4 Macbook Pro).

I'm very excited for the future.

▲bigyabai 3 hours ago | parent [-]

> I do think the limited macOS gaming market is a chicken-or-the-egg problem

This feels like a re-hash of Valve's original Steam Machine mistake. Porting modern games to native Linux didn't increase user or developer interest in supporting the platform. It made Valve liable for a lot of investment into systems that no developers ever used, and Valve themselves would eventually abandon.

Apple has stepped in this same cowpie. They depreciated hundreds of "old" macOS games by radically changing their runtime, and then nobody invested into the new Metal-native paradigm. Porting games like Tomb Raider and Death Stranding won't kickstart the macOS gaming revolution any more than native Left 4 Dead magically made Linux an alternative to Windows for gaming. We know this from experience.

Decomps and emulation is a good solution for 15-year-old games, but Apple can't enjoy day-1 support if they refuse the industry's standards. There is no trust in Metal as a stable API, or macOS as a reliable and backwards-compatible runtime. Windows is not only much more profitable, it's easier to support for decades to-come.

▲ghusto 2 hours ago | parent | next [-]

> Apple has stepped in this same cowpie. They depreciated hundreds of "old" macOS games by radically changing their runtime, and then nobody invested into the new Metal-native paradigm

This is the reason. Apple couldn't care less about backwards compatibility. In fact, I'd cynically say backwards incompatibility is counted as feature at Apple, because you can sell more X. The first time people were bit with a game they purchased on the App Store no longer working a year later, was also the last time many of them bought a game from the App Store.

> Porting modern games to native Linux didn't increase user or developer interest in supporting the platform. It made Valve liable for a lot of investment into systems that no developers ever used

This I can't agree with though. They succeeded on their second iteration with the Steam Deck and Proton, which had the side effect of making it easy for normal Linux users to run games, which increased developer interest. Also, developers love developing on Linux, as far as I know.

▲PcChip 3 hours ago | parent | prev [-]

>Windows is not only much more profitable, it's easier to support for decades to-come.

"windows is the most stable ABI"

▲herunan 3 hours ago | parent | prev [-]

https://github.com/NotProtonNot/NotProton