| ▲ | bigyabai 4 hours ago | |||||||
> I do think the limited macOS gaming market is a chicken-or-the-egg problem This feels like a re-hash of Valve's original Steam Machine mistake. Porting modern games to native Linux didn't increase user or developer interest in supporting the platform. It made Valve liable for a lot of investment into systems that no developers ever used, and Valve themselves would eventually abandon. Apple has stepped in this same cowpie. They depreciated hundreds of "old" macOS games by radically changing their runtime, and then nobody invested into the new Metal-native paradigm. Porting games like Tomb Raider and Death Stranding won't kickstart the macOS gaming revolution any more than native Left 4 Dead magically made Linux an alternative to Windows for gaming. We know this from experience. Decomps and emulation is a good solution for 15-year-old games, but Apple can't enjoy day-1 support if they refuse the industry's standards. There is no trust in Metal as a stable API, or macOS as a reliable and backwards-compatible runtime. Windows is not only much more profitable, it's easier to support for decades to-come. | ||||||||
| ▲ | ghusto 3 hours ago | parent | next [-] | |||||||
> Apple has stepped in this same cowpie. They depreciated hundreds of "old" macOS games by radically changing their runtime, and then nobody invested into the new Metal-native paradigm This is the reason. Apple couldn't care less about backwards compatibility. In fact, I'd cynically say backwards incompatibility is counted as feature at Apple, because you can sell more X. The first time people were bit with a game they purchased on the App Store no longer working a year later, was also the last time many of them bought a game from the App Store. > Porting modern games to native Linux didn't increase user or developer interest in supporting the platform. It made Valve liable for a lot of investment into systems that no developers ever used This I can't agree with though. They succeeded on their second iteration with the Steam Deck and Proton, which had the side effect of making it easy for normal Linux users to run games, which increased developer interest. Also, developers love developing on Linux, as far as I know. | ||||||||
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| ▲ | PcChip 4 hours ago | parent | prev [-] | |||||||
>Windows is not only much more profitable, it's easier to support for decades to-come. "windows is the most stable ABI" | ||||||||