Remix.run Logo
▲ xnickb an hour ago

You're laughing, but they're probably going to use these models to train a model and allow players design their characters from a prompt.

▲superdisk 28 minutes ago | parent | next [-]

Already done: https://github.com/roblox/cube

▲giancarlostoro 21 minutes ago | parent [-]

Do they update this frequently enough?

Personally, I'd never build on top of Roblox itself, but... and I hate to say this, if they made a generic 3D service that let you export to any game engine, I think I'd pay Roblox for said tool if it was good enough, which, they have so many games and capital, I could see them pulling that off, I mean they already have a base model.

I would love to see more text to 3D model models that can wire up straight to a game engine, I think we'll see a lot of interesting things, like children prompting the worlds of their imagination into reality, and the 50 million memes that will plague social media.

▲embedding-shape a few seconds ago | parent [-]

[delayed]

▲whh an hour ago | parent | prev | next [-]

Design models with a model trained on models. It’s quite straightforward

▲Buttons840 an hour ago | parent | next [-]

All models are wrong, but some models are trained on models of models and still wrong.

https://en.wikipedia.org/wiki/All_models_are_wrong

▲xnickb an hour ago | parent | prev [-]

I'm sure one could recreate a look of some popular model. So the model trained on models then would generate a model of a model.

▲GaunterODimm 42 minutes ago | parent [-]

but I'd prefer to have an industry expert involved, for the accuracy of the model, model to supervise and co-create model trained on models then would generate a model of a model.

▲mechanicalpulse 7 minutes ago | parent [-]

Model the model model on the model model model and you'll be fine.

▲talon8635 26 minutes ago | parent | prev [-]

I modeled a model that’l allow you to model your own model dawg

How’s that for a throw back