Remix.run Logo
▲ phn 2 hours ago

How can you start an outcry like this, but host stuff like this, tagged with a permissive license:

https://open3dlab.com/project/e2a0830d-f166-4b1b-aabf-8ca735...

Just an example, there's plenty more on the frontpage.

I have nothing against these guys, but I just can't understand the moral high ground of the complaint.

▲amiga386 2 hours ago | parent | next [-]

If you read the article, you'd find they admit to that, their position is nuanced, and this is not a "gotcha".

> We'll be honest about where we stand. We don't like copyright as it exists. We'd like to see it radically reformed, and we wouldn't mourn it if it were abolished. Our community lives in its grey areas every day: many of the models on our sites are fan ports of characters from commercial games, made out of love and shared for free. When a studio sends us a takedown notice, we comply.

> While we as small artists and fan communities get copyright used against us, the world's largest companies are committing copyright infringement at a scale unseen in human history. This has been the case since the invention of the internet of course; digital media make duplication, remixing and resharing trivial, but copyright law never caught up. Filesharing stabbed copyright in the gut. AI is just twisting the knife, and completes the creation an unequal system where copyright infringement is only a crime if you're a low net worth individual.

Rich companies are infringing copyright at industrial scale in order to build their LLMs, and even if caught and challenged, they don't suffer any catastrophic punishment. The infringed party gets enough money to shut them up and everyone moves on. A fine is a price. They'll keep doing it with impunity. Meanwhile the small guy who doesn't have copyright lawyers on retainer is getting shafted, time and time again.

▲phn 22 minutes ago | parent | next [-]

"When a studio sends us a takedown notice, we comply." Well, yes, obviously they have to, or risk not existing anymore.

Also, "fan ports" is doing a lot of the heavy lifting. They're assets extracted from commercial games, uploaded with whatever license the person who extracted and packaged them chooses.

From their argument, if they truly think copyright should be abolished, an LLM capable of remixing that work into whatever you want would be a good thing, right? Ultimately this would empower the end-users of the models.

There's an argument to be made that these models trained on the world's knowledge shouldn't be locked behind closed models controlled only by big corps, but in this case it's good that anyone can download data and train such a model, right?

I can't speak for roblox intentions, and I am well aware of their history. But so far they seem to have published at least some of their model work to HuggingFace: https://huggingface.co/Roblox/

What nuance am I missing?

▲Permit 37 minutes ago | parent | prev | next [-]

> Rich companies are infringing copyright at industrial scale in order to build their LLMs, and even if caught and challenged, they don't suffer any catastrophic punishment

And the same thing is happening here? They’re hosting copyrighted materials and have also not suffered catastrophic punishment.

▲ an hour ago | parent | prev | next [-]
[deleted]
▲senordevnyc 43 minutes ago | parent | prev [-]

"It's OK if I do it, but not if someone more successful than me does it" is still blatant hypocrisy.

▲lovedaddy 12 minutes ago | parent | next [-]

Yep, this is basically the outlook of ChatGPT etc in america, when they try and stop china scraping them. I hope they go bust as soon as possible.

Honestly people need to wake up to this industrial level theft, and get some laws in place. If someone did this by hand you'd call it either a DDOS or IP theft, even if license is permissive. Just cos its from a machine doesn't excuse.

▲ImPostingOnHN 37 minutes ago | parent | prev [-]

"it's ok if a rich person or company does it, but not if someone less rich does it" is equally blatant hypocrisy that is worse for society.

▲andsoitis 28 minutes ago | parent | next [-]

What is the relevance to this case? Isn’t this site less rich than Roblox and their hosting copyrighted items and they’re not getting punished.

Or am I misreading the situation?

▲ImPostingOnHN 8 minutes ago | parent [-]

In order to follow, you would need to first read the post I replied to, and answer your question as it pertains to that post.

▲squidmaster 27 minutes ago | parent | prev [-]

But it is okay if not-rich people do it. I have "pirated" and otherwise flaunted copyright my whole life, along with many millions more. Nobody has ever come at me for it. Enforcement of any sort against common people is exceedingly rare. For a long time it was only corporations who took copyright seriously, and now that even they are flaunting copyright people such as yourself suddenly pretend that the little guy has to care.

Well I don't! Copyright is a farce and I continue to wipe my butt with it.

▲ImPostingOnHN 5 minutes ago | parent [-]

> But it is okay if not-rich people do it

Are you sure you replied to the right post? You're agreeing with me here.

The post I replied to is the one suggesting that us little people doing this is at least as bad as rich people and rich corps doing it.

▲reactordev 2 hours ago | parent | prev | next [-]

https://open3dlab.com/project/04d18c1b-c508-4017-be7b-766904...

Straight up theft, not fan recreations, theft.

▲peri-cl an hour ago | parent | next [-]

Indeed. And they're not even pretending to keep an arms-length distance from their users' infringement; they're openly promoting it,

https://www.youtube.com/watch?v=MidugiRfHaY ("Ripping Encrypted Unreal Engine Models" | Open3DLab)

(Found via a sidebar ad on their webpage).

▲butlike 43 minutes ago | parent [-]

I have a question/thought/philosophy. If AES is a relatively strong encryption method right now, _why don't we wait to crack the assets until the encryption method is easy to decrypt_? By the time that's possible, the game assets will likely be old as shit, so it would potentially sit better with everyone. If we wait, it takes on a more archival type feeling.

▲hobofan 12 minutes ago | parent [-]

Is your question "why don't decentralized humans don't appropriately self-regulate?"?

▲bdcravens an hour ago | parent | prev [-]

According to the timestamp, that was uploaded less than 24 hours ago.

I'm not familiar with their site; I assume it's user-uploaded? In that case, it's the same challenge that every user-generated content site has, balancing openness with policing IP violations.

▲reactordev an hour ago | parent [-]

their staff posts these things. their staff creates videos of how to rip assets from games. they are fully aware of what their users are doing and they openly encourage it.

▲Nekorosu 2 hours ago | parent | prev | next [-]

Oddly, this makes their argument even stronger. Why would Roblox download this?

▲pizzafeelsright 2 hours ago | parent | next [-]

The game at the moment is capture as much content as possible.

▲bmacho an hour ago | parent | prev | next [-]

.. why not? They need models, models are free, so they grab them. They have time to sort them out later.

▲smt88 an hour ago | parent | prev | next [-]

To train their LLM

▲inSumErgoCogito an hour ago | parent | prev [-]

[dead]

▲pastage 2 hours ago | parent | prev | next [-]

Considering you link something that has a non comnercial license CC-by-NC, there might be others with permissive licenses. There might be things in their TOS of the site,

▲phn 2 hours ago | parent [-]

There's more with different licenses. If you scroll through the pages, there are a lot of assets ripped from games, with a variety of licenses CC-by-NC, or just "beerware":

https://open3dlab.com/project/0a4538ba-00df-4f6d-b3e3-14d978...

▲IAmBroom 2 hours ago | parent [-]

Yet you chose this poor example.

▲sanex an hour ago | parent | prev | next [-]

Funnily enough the YouTube video that came up when I viewed the page was an instructional video on ripping models from Unreal Engine games.

▲venussnatch 2 hours ago | parent | prev | next [-]

DMCA safe harbor? They're not responsible for user uploads until they are made aware of violations.

▲phn 2 hours ago | parent [-]

Scroll through the site, there are A LOT of assets from games, packaged by users. It's a nice subtrefuge, in practice it is a place to get ripped assets and the platform washes it's hands.

Again, I don't have any particularly strong issue with this, just with the pearl clutching regarding roblox downloading the data.

▲brookst 2 hours ago | parent | next [-]

Party A: hosts largely copyrighted material, says they are opposed to copyright in its current form

Party B: massive IP business , very aggressive about everything from brand to software, defends and monetizes current copyright regime

I think it’s fair for party A to call out party B for downloading a massive trove of known-copyrighted material.

▲gmerc 2 hours ago | parent | prev [-]

Then Roblox trains on it and voila…

▲ 2 hours ago | parent | prev | next [-]
[deleted]
▲deadbabe 2 hours ago | parent | prev | next [-]

Moral high grounds don't mean much these days. They are weaponized as a way to get an advantage in an argument.

▲jmbwell an hour ago | parent [-]

Just remember, the morals of someone making an argument have no bearing on whether an argument is sound.

If the purpose of every argument is to prevail, then sure, invoking morals in any discussion can seem like a tactic. Moral hypocrisy can be particularly exhausting.

If the invocation of morals is always evidence of manipulation, though, then any ethical position can be easily dismissed.

Moral hypocrisy is cynical. But that doesn’t erase the value of morals and ethics. Morality, sincerity, and rhetorical effectiveness are still very different things

▲Sopel 2 hours ago | parent | prev [-]

well it kinda worked? over on reddit r/gaming thinks the data has been stolen

more radicalization towards AI