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▲ scotty79 a day ago

You don't have to know what Hz is to see that scrolling on some devices is smooth and on other (coug..Apple) devices is choppy. 60Hz feels like a decade old phone.

▲smallerize a day ago | parent | next [-]

If your phone is choppy when scrolling a list on a 60 Hz display, it's not going to scroll smoothly on a 120Hz display.

▲sheepscreek 16 hours ago | parent | next [-]

> it's not going to scroll smoothly on a 120Hz display

It will be buttery smooth between the chops.

▲mahboi 2 hours ago | parent [-]

It's hilarious because the 120hz display is probably contributing to the lag

▲ezst 13 hours ago | parent | prev | next [-]

My pixel lets me pick between 60 or 120Hz refresh rate, the bump in perceived smoothness is substantial, to the point that 60Hz does appear choppy in comparison.

▲pvab3 21 hours ago | parent | prev | next [-]

iOS at 60Hz is so much worse than Android at 60Hz, I don't know why. maybe Apple did it intentionally to sell more iphones

▲kalleboo 18 hours ago | parent | next [-]

I just tried it on my iPhone right now, and yeah, something seems wrong. Switching from 120Hz to 60Hz on my Mac, I can barely tell. On the iPhone, 60Hz feels more like 30Hz.

▲mrheosuper 20 hours ago | parent | prev [-]

Really, my case it's opposite. I was quite happy with the 60hz on my ip13mini, even if my main phone is Android 120hz phone.

▲mahboi 19 hours ago | parent | next [-]

I got a Pixel 7 Pro for work, and it's so laggy. Idk what a 120hz display is for when stock apps like Google Maps are running at like 30fps. I thought maybe some corp security stuff was slowing it down, but I showed it to people at work who have only ever used Android, and they thought it was normal.

Outdated comparison now that Liquid Glass is lagging my phone.

▲petu 15 hours ago | parent [-]

For whatever map rendering in Google Maps is capped at 30fps, yes. Google doesn't seem to care.

▲mahboi 3 hours ago | parent [-]

I mean the entire UI lags, not just the map. Not a steady 30fps, but it looks like something close to that on average. It seems like they started with weaker hardware and then threw Java onto it.

▲ 19 hours ago | parent | prev | next [-]
[deleted]
▲blehn 19 hours ago | parent | prev [-]

Yeah the Android is capable of 120 but often lower than 60 in practice

▲scotty79 a day ago | parent | prev [-]

Phones today have plenty of power to generate 120 screens per seconds. Capping them with a screen is a terrible idea. Smooth form a decade ago isn't the same as smooth of today.

20 years ago I was gaming at 30fps and called it smooth. Now 120Hz feels like bare minimum.

▲addandsubtract 20 hours ago | parent [-]

I still game at 30 fps and don't really notice it, but scrolling at 30 fps gives me a headache.

▲mahboi 2 hours ago | parent [-]

Real pro gamers do 29.97 fps

▲ckx a day ago | parent | prev | next [-]

As someone who occasionally browses Hacker News on a Kindle e-Reader, having a low refresh rate really doesn't matter.

▲scotty79 a day ago | parent [-]

I'd love to have eInk at 90-120Hz. But I agree that 60Hz or 5Hz is pretty much similar expeirience when it comes to scrolling.

▲adamsmark 17 hours ago | parent [-]

E ink is at 60hz now. Look up Bigme B7 (it's wild!)

▲qlte a day ago | parent | prev [-]

Yeah I wanted to love the form factor of the Mini and thought the 60 he wouldn't be an issue but was reminded any time I used the device.

Actually surprised to learn Apple did the OLED swap and didn't use the opportunity to bump it up at least to 90 hz like the OLED Steam Deck.