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▲ swiftcoder 4 hours ago

Interesting optimisation, curious if you are willing to divulge which of the optimisation steps the LLM came up with, versus which it needed human assistance with?

▲entrope 3 hours ago | parent [-]

I'm not sure, but "This post is about how we got there.\nA GPU fills triangles and nothing else." is very Claude-ish. So does "[I created] one commit per idea, and timed every commit on those same 3.7 million polygons, so each section below ends with a number." And "A triangle needs no cutting at all".

My experience is that Claude Opus 5 and 5.5 are very good at implementing optimizations, reasonably good at suggesting approaches to try, and not very inclined to identify slow runtime as a problem. It tends to go for simple implementations until I ask about speed, which is certainly conventional wisdom for development.

▲molind 2 hours ago | parent [-]

[flagged]