| ▲ | entrope 3 hours ago | |
I'm not sure, but "This post is about how we got there.\nA GPU fills triangles and nothing else." is very Claude-ish. So does "[I created] one commit per idea, and timed every commit on those same 3.7 million polygons, so each section below ends with a number." And "A triangle needs no cutting at all". My experience is that Claude Opus 5 and 5.5 are very good at implementing optimizations, reasonably good at suggesting approaches to try, and not very inclined to identify slow runtime as a problem. It tends to go for simple implementations until I ask about speed, which is certainly conventional wisdom for development. | ||
| ▲ | molind 2 hours ago | parent [-] | |
[flagged] | ||