| ▲ | AlexandrB 4 hours ago | ||||||||||||||||||||||
The US gaming industry has serious Hollywood envy. There's a constant push to make games "cinematic" and put big name actors in leading roles. This not only bloats budgets but results in barely-interactive monstrosities where gameplay is just a bridge between long, non-interactive cutscenes. It's ironic because Hollywood is not doing too well at the moment. | |||||||||||||||||||||||
| ▲ | autoexec 4 hours ago | parent [-] | ||||||||||||||||||||||
I like "cinematic" games, and have never had a problem with long cutscenes as long as they told a good story. Games are a great medium for storytelling and cutscenes are better than delivering plot strictly by having players hunt for thousands of short snippets of text. I'm far less impressed with big name actors and that seems like a massive waste of money. As long as the acting is good, and the voices aren't obnoxious, I don't care who the actor is. People might see a movie just because it has an actor they like in it, but I don't think that carries over too well to games. | |||||||||||||||||||||||
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