| ▲ | autoexec 4 hours ago | |||||||||||||
I like "cinematic" games, and have never had a problem with long cutscenes as long as they told a good story. Games are a great medium for storytelling and cutscenes are better than delivering plot strictly by having players hunt for thousands of short snippets of text. I'm far less impressed with big name actors and that seems like a massive waste of money. As long as the acting is good, and the voices aren't obnoxious, I don't care who the actor is. People might see a movie just because it has an actor they like in it, but I don't think that carries over too well to games. | ||||||||||||||
| ▲ | AlexandrB 4 hours ago | parent [-] | |||||||||||||
It's definitely a balancing act. There are some great cinematic games (Last of Us), but it's also easy to put all the focus on the cinematic aspects and have a bunch of mediocre gameplay as filler in between. I don't understand why more games didn't go the Half Life 2 route and have the conversation/cinematic play out around you without taking control away completely. | ||||||||||||||
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