| ▲ | vunderba 4 days ago | ||||||||||||||||
Nice article. There's another option for pixel art that's recently been coming into vogue as tool usage improves in LLMs which is procedural graphics. I actually experimented with creating a set of skills around rendering early AGI style EGA graphical scenes, and it worked surprisingly well. So rather than storing full bitmaps, you instead store sequences of simple drawing instructions designed to recreate some specific scene - like you would an SVG. As a result you end up sidestepping a lot of the problems with larger generative models, which can have issues with grid alignment, palette choices, and high-frequency noise. | |||||||||||||||||
| ▲ | nonethewiser an hour ago | parent | next [-] | ||||||||||||||||
I suspect your picscript language is an entirely unnecessary abstraction and the prompt (ie the model) is doing all the work. | |||||||||||||||||
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| ▲ | armcat 2 hours ago | parent | prev | next [-] | ||||||||||||||||
This is very cool! I will try your method for background and tile creation in the asset-generation tool I've built [1]. Would your procedural method work for animations as well, like sprites? | |||||||||||||||||
| ▲ | thijson 3 days ago | parent | prev | next [-] | ||||||||||||||||
Looks great. This could be a form of image compression. | |||||||||||||||||
| ▲ | satvikpendem 2 hours ago | parent | prev | next [-] | ||||||||||||||||
Exactly, turn something nondeterministic into something more deterministic and AI does a great job at that. | |||||||||||||||||
| ▲ | westsmith 3 days ago | parent | prev [-] | ||||||||||||||||
Neat! I've followed you on Github. I like the idea of going to the past to see what works and adapting it for the LLM age. Nice work! | |||||||||||||||||
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