| ▲ | bilalq 2 hours ago |
| In practice, the Google Play Services dependencies and other walled-garden initiatives from Google will make this less useful than it could otherwise be. But still, this is really cool. |
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| ▲ | dawnerd 10 minutes ago | parent | next [-] |
| It's also pretty easy just to spin up bluestacks if you really need android apps on a mac. |
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| ▲ | Doohickey-d an hour ago | parent | prev | next [-] |
| I guess, in practice this can also be likely be made to run google services, the same as they can run on custom ROMs. And it already lists Aurora store as a solution. So it's definitely something for more tinkerer people, but still quite cool. |
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| ▲ | als0 an hour ago | parent [-] | | Everything aside from apps with SafetyNet dependencies. Banking apps come to mind. | | |
| ▲ | chaosharmonic an hour ago | parent | next [-] | | Also, a lot of games. This is actually why I stopped playing Pokemon Go, and never picked up a worse gacha game habit haha | |
| ▲ | franga2000 an hour ago | parent | prev [-] | | Soo many more things than banking apps at this point. Things as normal as looking at train schedules, grocery store catalogues, ordering a taxi... sometimes have SafetyNet DRM. When you publish apps on Google Play, the Play Developer Console even nags you to use harder obfuscation and implement Google's DRM to, allegedly, protect yourself and your users. Can the EU finally make this shit illegal? Oh wait, they're pusing for mandatory DRM too... Fuck. |
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| ▲ | figmert an hour ago | parent | prev | next [-] |
| https://github.com/kksimp/Mac.apk/wiki/Google-Accounts-and-P... |
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| ▲ | chaosharmonic an hour ago | parent | prev | next [-] |
| Optimist take: this will matter less over time as more developers start targeting Steam devices |
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| ▲ | an hour ago | parent | next [-] | | [deleted] | |
| ▲ | gambiting an hour ago | parent | prev [-] | | ...what steam devices? Steam Deck and Machine? I work in video games(at one of the largest publishers - worked at other two in the last few years) - and while we usually do some testing on the steam deck it's literally just to see if the windows version runs well. Full on Linux porting effort like Larian did for BG3 is very very rare and extremely hard to justify. | | |
| ▲ | freedomben an hour ago | parent | next [-] | | In your experience, is "Steam Deck Verified" attractive enough to fix any issues you might find when testing? I've been immensely curious about whether it's moved the needle at all | |
| ▲ | Rohansi 34 minutes ago | parent | prev | next [-] | | Most games run on Steam devices via Proton (Wine). You don't really need a native port in that case. | |
| ▲ | DaiPlusPlus 40 minutes ago | parent | prev [-] | | > Full on Linux porting effort like Larian did for BG3 is very very rare and extremely hard to justify Given the zeitgeist, how realistic are the calls to “just get AI to do it”? I’ve been rattled by just how good some one-shot (or otherwise low-human-effort) Claude ports of some games are (and I don’t mean “decomps”, but instead where an existing open-source and already-cross-platform codebase is ported over to new targets like WASM+Canvas, like C&C Generals: the AI-bros are in full-force posting demos of their new ports on a nearly daily basis - so if it’s as easy as these people say, why aren’t we seeing it from the major publishers? | | |
| ▲ | nomel 12 minutes ago | parent [-] | | > why aren’t we seeing it from the major publishers? Models are just recently capable of reliably doing this type of deeper work, which is why you're only seeing it now. There hasn't really been enough time to see it. And still, why? Modern gaming on Linux is almost always on accident, with the devs targeting windows, with no thoughts of Linux at all. Seems like it would make more sense to point the AI at wine, to make linux run Windows better. |
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| ▲ | bobsmooth an hour ago | parent | prev [-] |
| Can MicroG be ported? |