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▲ gambiting 2 hours ago

...what steam devices? Steam Deck and Machine? I work in video games(at one of the largest publishers - worked at other two in the last few years) - and while we usually do some testing on the steam deck it's literally just to see if the windows version runs well. Full on Linux porting effort like Larian did for BG3 is very very rare and extremely hard to justify.

▲freedomben 2 hours ago | parent | next [-]

In your experience, is "Steam Deck Verified" attractive enough to fix any issues you might find when testing? I've been immensely curious about whether it's moved the needle at all

▲mgol94 an hour ago | parent | prev | next [-]

And I hate it with a passion. Publishers have no problem taking money from Linux users, only to ignore Linux-related bug reports and tell people “it’s not supported.”

I really hope Steam will use its position soon to either let users get refunds when devs break their games or force the gaming industry to support the Linux users they’re making money from.

▲Rohansi an hour ago | parent | next [-]

That's really what the (Deck/Machine/SteamOS) Verified program is for. Valve tests games out on those platforms and reports results back for everyone on the store page. Publishers have the control to explicitly mark it as unsupported too.

▲gambiting 44 minutes ago | parent | prev [-]

...I mean, you're buying a windows version, then complaining that it's not running well on an unsupported operating system?

▲Rohansi 2 hours ago | parent | prev | next [-]

Most games run on Steam devices via Proton (Wine). You don't really need a native port in that case.

▲DaiPlusPlus 2 hours ago | parent | prev [-]

> Full on Linux porting effort like Larian did for BG3 is very very rare and extremely hard to justify

Given the zeitgeist, how realistic are the calls to “just get AI to do it”? I’ve been rattled by just how good some one-shot (or otherwise low-human-effort) Claude ports of some games are (and I don’t mean “decomps”, but instead where an existing open-source and already-cross-platform codebase is ported over to new targets like WASM+Canvas, like C&C Generals: the AI-bros are in full-force posting demos of their new ports on a nearly daily basis - so if it’s as easy as these people say, why aren’t we seeing it from the major publishers?

▲nomel 2 hours ago | parent [-]

> why aren’t we seeing it from the major publishers?

Models are just recently capable of reliably doing this type of deeper work, which is why you're only seeing it now. There hasn't really been enough time to see it. And still, why? Modern gaming on Linux is almost always on accident, with the devs targeting windows, with no thoughts of Linux at all. Seems like it would make more sense to point the AI at wine, to make linux run Windows better.