| ▲ | jjulius 3 hours ago | ||||||||||||||||||||||
Why is this an existential issue? Every game that could be played, on all platforms, from all studios, for decades, met this requirement because they could be played offline right out of the box. Allowing your game to not require an internet connection or checking in with servers from the get go is the way. Easy peasy. | |||||||||||||||||||||||
| ▲ | brookst 3 hours ago | parent [-] | ||||||||||||||||||||||
Permutations of environments are the bane of quality. Designing for offline is easy. Designing for online is easy. Designing for both isn’t impossible, but it’s certainly harder than designing for one or the other. | |||||||||||||||||||||||
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